|
| |
| |
|
|
|
Where are my original media files ? |
| |
|
You looked in a video bin or on the timeline and you and
you want to know what that "real" file name is and where it is on the
hardrive.
Although Avid keeps track of this media file info for
you automatically, it's not easy to get back to the location of the
media file without a bit of work. Generally I find I want this
information when I think I have three videos of similar material - and I
WANT TO KNOW where the associated video files are !
How did you capture the file - if you recall ? -
import, AMA link ?
Don't know ? Or really care ? Just want to
know where it the associated files aer at.
The video file and it's associated audio files will
probably be |
| |
|
|
|
|
|
| |
|
|
|
|
|
| |
|
|
|
|
|
| |
|
|
|
|
|
| |
|
|
|
| |
|
|
|
|
|
| |
|
|
|
|
|
| |
|
|
|
| |
|
|
|
|
|
| |
|
|
|
|
|
| |
|
|
|
|
|
| |
|
|
|
| |
|
|
|
|
|
| |
|
|
| |
|
|
| |
|
|
|
|
| |
|
|
|
|
| |
|
|
|
|
| |
|
|
|
|
| |
|
|
|
|
|
|
| |
|
|
|
|
|
| |
|
|
|
| |
|
|
|
| |
| |
|
|
|
| |
|
|
|
| |
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
| |
|
|
|
| |
|
|
|
| |
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
| |
|
|
|
| |
|
|
|
| |
| |
|
|
|
| |
| |
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
|
| |
| |
| |
|
|
|
| |
| |
| |
|
|
|
| |
| |
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
| |
| |
|
|
|
| |
| |
|
|
|
|
| |
|
|
| |
|
|
|
| |
|
|
|
|
|
| |
|
|
|
| |
|
|
| |
|
|
| |
|
|
|
|
|
|
|
| |
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
| |
|
|
|
| |
|
|
|
| |
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
| |
| |
|
|
| |
| |
| |
| |
| |
|
|
|
| |
| |
| |
|
|
|
| |
| |
| |
|
|
|
| |
| |
|
|
|
| |
| |
| |
|
|
|
| |
| |
| |
|
|
|
| |
| |
|
|
|
|
| |
|
|
|
|
| |
| |
|
|
|
| |
|
|
|
|
| |
| |
|
|
|
|
| |
|
|
|
| |
| |
| |
|
|
| |
| |
|
|
|
| |
| |
| |
|
|
|
| |
| |
|
|
|
| |
| |
| |
|
|
|
| |
| |
| |
|
|
|
| |
| |
| |
|
|
|
| |
| |
| |
|
|
|
| |
| |
| |
|
|
|
| |
| |
| |
|
|
|
| |
| |
| |
|
|
|
| |
| |
| |
|
|
| |
|
|
| |
|
|
|
| |
| |
|
|
|
| |
|
|
|
| |
| |
|
|
|
| |
|
|
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
| |
|
|
|
| |
|
|
|
|
| |
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
|
|
| |
| |
|
| |
| Displaying a Clips Properties |
| |
Displaying a clip's properties and bin
location can be very helpful when you run into issues. Some of the
properties can be displayed on the clip in the timeline by using the
timeline Hamburger icon and checking CLIP TEXT TwirlDown.

The quickest way to get to the properties of a clip on
the timeline is to place the clip in the source monitor (Highlight it
and CTRL+ALT + C) OR BETTE YET, place the playline in
the clip and MATCH FRAME (I use the forward slash key "/"
and then choose FIND BIN - I use the Shift + forward slash "/" key.
Takes you right to the bin that that clip is located and highlights the
file. |
| |
|
Match Frame (/ forward slash key) with Find
BIN (shift + /)
<top> |
| Match framing is one of the most powerful and time
saving tools in the Avid tool shed. It's the easiest way to reload a
particular clip in the source monitor without hunting through bins and
it's the easiest way to re-establish sound sync when necessary. Also,
check out "reverse match frame". Map it to your source monitor, and if
the clip in the source monitor is used in the sequence, it will park the
position indicator on that clip in your timeline.
A note about clip
colors. The color bright red is reserved to indicate offline status.
It's a good idea to save a custom timeline view with offline color
active. This will allow you to see at a glance whether or not you have
offline issues in your timeline. For more complex longer timelines with
a lot a short cuts, you may need to magnify the timeline to see those
offline indicators.
|
| A very strong yet simple (command) button
you have to map above your timeline is Match Frame.
Wherever
you park your position indicator click Match Frame and it will
find the exact frame at the clip you are on.
Instead of searching among hundreds or so clips to find something
just use Match Frame.
|
|
Trouble
Shooting |
| |
|
MC LAGS - Forum Post |
| |
(Rubin) Like I said prior though, I
don't think the issue is the Analog or DX hardware. Disconnecting it is
not gonna help. Try loading your sequence into the source side and
dropping the whole thing into a fresh sequence. Try putting that fresh
sequence in a fresh bin. Is this a project brought up from a pre-MC 5
version of Avid? If so, perhaps starting a fresh MC 5 project and
moving your bins to it. Try deleting the .avs file from your project.
Try setting your playlength to 1 or 2... that helped me on a PC system I
was using a while back. - wow, the play length button made a huge
difference. No lag at all when its on. However, in older
versions, we could change the playlength by going to the console window
and typing (without the quotes) "playlength2" which would cue up one
minute before and one minute after the position bar's current position.
"Playlength0" restores the timeline to normal function.
|
| |
|
Controls Grayed Out |
| |
things to check - What frame
rate is the master clip and what frame rate is the project?
On clips with "grouped" audio selection in the capture
tool (creating a single stereo track) features such as freeze frame,
export, and traditional motion effects, where unavailable. Doing a video
mixdown, or re-capturing where the work arounds. Hope this gets
acknowledged as a bug and addressed in future releases.
Are you using user settings brought forward from MC4,
or are they clean ones created with MC5?
|
| |
|
| |
|
Resetting Site Settings |
| |
Try rebuilding your
site settings files, they may have become corrupted. Quit the
application, and from the settings folder C:\Documents and Settings\All
Users\Shared Documents\Avid Media Composer\Settings, delete the
following: MC State, Site_Settings.AVS, Site_Attributes. |
| |
|
Empty Layers on Timeline |
| |
Getting to the point - I recently found out
from Avid that any blank layers (filler layers) below effects will
multiple the memory usage of that particular effect. Meaning, every
blank layer directly below an effect will basically mirror the effect
above it (in memory). Not totally believing that it would make that
big of a difference, I tried it out. I took a sequence that was 130,000k
and moved all of my graphic supers, titles, etc., down so they were
sitting just above the picture. No extra filler layers between. (Note, I
didn't remove any effects, just moved them). My sequence was now
70,000k. A huge difference. That same bin now opens faster and takes up
less memory on opening.
|
| |
|
|
| |
|
| |
What is the best method to adding subtitles
in MC5?
|
| |
Look under FX>Generator>SubCap. Drop it
on a clean track, cut it up and simply copy and paste the titles where
you want them. All titles can be modified and changed at the same time
without re-doing them. Great tool for subtitles. Read more by pressing
F1 |
| |
| |
| |
| |
| |
|
|
|
|
| |
|
|
|
| |
|
Pre-Computes (Rendered files) (forum
link)
<top> |
| The Render files are known as "Pre-Computes"
in Avid and they are stored to whichever drive that you select when you
render or wherever you have set your Media Creation settings "Render"
tab set to.
You need to manually clean up (they don't auto delete because if you
hit Undo it goes back to the previously rendered state.
You use the Media Tool to clean up Pre-Computes and any other media
files on your system.
|
| If you delete precomputes - In general, you
will just have to Re-Render dissolves and effects etc. However, Matte
Keys (ie, Imported files with Alpha) and Titles will also be Offline
because they too are Pre-Computes. You can Mark In/Out on the
Sequence and choose Re-Create Title Media to get your Titles back and
then use Batch Import to get the imported files back.
Or you can sift/sort the Media Tool and avoid deleting any thing with
Title and/or Matte in the name in the first place.
|
| This is extremely useful because as you are
working you might create Titles at lo-res until the cut is approved.
Then you can Re-Create Title Media and choose your finishing resolution
and all the titles will be up-rezzed.
I often have my render settings set to a low-res during the cutting,
then I up-rez them by deleting the Pre-Computes and Batch Importing
graphics, Re-Creating Title Media and Rendering (with the render
settings set to my finishing rez).
|
| |
| |
| |
| MATCHING BACK TO PRE-COMPUTES:
Well,
actually, you can't - at least not directly. But you can fool the
application with this neat workaround. Park on the pre-compute in your
timeline you want to match to. Mark the entire clip, and then CTRL + ALT
+ c will copy that pre-compute to the source monitor. You can then
extend the duration of that pre-compute if necessary. One thing to note
here, the "find bins" command will not function.
This technique is also very handy to copy a marked region of your
timeline (any number of tracks) to the source monitor and edit it back
into your sequence at a later or earlier position, something the
software will not allow you to do directly (Can't edit a sequence into
itself, the error will say). If you want to extract the marked region,
use CTRL + ALT + x. You can also save that marked region as a
sub-sequence by dragging it to a bin.
Many thanks to the late
Joseph "sep" Mehr, who first posted this technique back in 2005. We
miss you very much, Sep.
|
| How to perform an overlap edit (also known
as a split edit or "L" cut) in a single step instead of two separate
steps. See
this tutorial. |
| |
| |
| |
| |
|
|
|
| |
|
|
|
| |
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
Selecting timeline to
the left/right of the cursor |
| |
|
|
|
| |
Tutorial |
Selecting timeline to the left/right of
the cursor Link40
|
|
| |
|
Select Left Or Select Right.
Just like by hitting U in Liquid, you could select everything after
the scrubbing bar in timeline,
by assigning those 2 buttons (1) at your keyboard as I did to
mine, you can not only
select all (depending on which tracks you have enabled in timeline)
after the bar (a) but also before (b).
|
| |
This is how you can export multiple pics
from MC's timeline with only one export. Apply locators to the exact
frames you need to export as any image format.
Then follow the image.
(Can't be simpler than that. I thought in Liquid was very easy but
this is a piece of cake.)
|
|
<top> |
|
|
|
| |
|
|
|
|
Multicam
<top> |
| |
|
| |
|
The multicam in MC4 even for Mixed Formats
(!) is so easy you start to think it's a toy. Yes so robust and
unbelievable powerful. Forget everything else and combine even photos!!!
Select 2 clips. Any 2 clips (or even more)
(1). Click at the Fast Menu (Hamburger Menu) of the bin and choose Group
Clips
(2). Choose how you will sync the clips. If no timecode then choose
Inpoints and click OK
(3). At your bin MC will create a Multicam clip
(4).Drag this to timeline
(5).Click the Quad Split button (I have mapped it above timeline)
(6).(You can access this from the Fast Menu of the preview monitor as
well.) After this the preview monitor will change to multicam view so you
could choose between the clips in RT
(7)At the keyboard with the F9 F10 F11 F12 you can choose which clip
will be on at multicam
(8).Just play the timeline and at Real Time choose the clip (by F9 F10 in
this case) that will be on. You can see which clip is on by the green line below it
(7). When you hit space again and stop playing the timeline, you will see
the multicam cuts
(9).The different colors are because the one clip is SD and the other HD
(9).
|
| |
|
|
|
|
SNAPSHOTS, Photos, Freeze
Frames
<top> |
| |
Snapshot - Capturing a Frame as a
picture & Photos (below)
|
| |
|
Liquid and MC are two
different beasts. In Liquid, capturing a still bmp is a click of
the mouse on the camera icon.
Avid gives you numerous options.
1.Park on top of the IMAGE you want to export. FILE > EXPORT > near EXPORT
SETTINGS select OPTIONS > where it says EXPORT AS select GRAPHIC > where
it says GRAPHIC FORMAT select the format you want to export as (you also
have sub-options such as width x height.. color levels etc.. etc.. click
SAVE > name your file and click SAVE.
Then to use a still picture in MC you have to
import it.
OR
2. Freeze frame image
INSIDE MC.
FILE > IMPORT > OPTIONS > where it says FRAME IMPORT
DURATION input how long you want the still image to be.
OR
go to the clip menu, pull down to "freeze frame", pull out to
the length of time you want, and choose an appropriate field
option
It can be one click if you map it to your keyboard (Menu to Button
mapping)
SHIFT+PageUp gives me a 10 sec Freeze Frame every time.
- Larry Rubin
|
| |
Freeze Frame |
| |
|
When you go to the clip menu and
pull down to "freeze frame" a side window opens with time durations and
at the bottom "field options". Pull down to that and another side window
opens with the field choices that the freeze frame can be constructed
with.
make sure you match frame first the frame you want so
that the clip is in your source monitor. Keyborad shortcut I use is
"forward slash" - "/". You cannot make freeze frame
directly from your timeline. if you attempt to freeze frame from
timeline it will be greyed out, but if you freeze frame from source
monitor it will be there
Also, you cannot make
a freeze frame from a grouped stereo audio clip. This is now a known
issue at Avid QA. It is in their bug
list.
|
| |
|
|
|
| |
Photos |
| |
MC automatically scales
down the stils to fit the project settings. This is just how it is.
You have to use the pan and zoom effect to do scaling like you want.
In MC, even still images are converted to MXF format
video files when you import them. Thus, you need to mark an in and
out with enough leeway for the dissolves. Also, it is the reason
that if you want to do pan and zoom on images, that must be done by
bringing the image into the pan and zoom editor first instead of
just unscaling it on the timeline. Very different from Liquid.
Community Discussion -
http://community.avid.com/forums/p/81075/454122.aspx#454122
|
| Tutorials |
Link 176 Importing Images and keeping their
sharpness
|
| |
|
| |
|
|
Interface / BIN Colors
<top> |
| |
From Larry Rubin I know I sure
do. They are WAY to pastel and washed out. But what to do? Hold down
the ALT key and KEEPING THE LEFT MOUSE BUTTON DEPRESSED, click on
the timeline fast menu, go to track color, pull out into the pastel
color palette, keep the ALT button down and release the mouse. You
will now get the traditional color picker tool. Gosh, do you think
they could have done a better job completely camouflaging and hiding
away a choice we have had for years? Thanks to Douglas for his
assistance on this.
|
| |
Re: BIN Colors: Nope,
Interface settings are wrecked. Bins will default to the background
color your Project window has, which is determined by the
Darker-Lighter slider in the crippled Interface settings.
Apparently, this is a first (and crude) step towards a serious
makeover of the interface. |
| |
|
| |
|
Modify multiple clip lengths |
| |
If you right-click in the Bin (with nothing
selected) and choose Set Bin Display>Show Reference Clips it will
show you all of the clips used and referenced by the Sequence.
When I do this, I usually like to put the Sequence into a Bin by
itself to keep myself from getting confused among other
clips/references.
You could take those reference clips (which are actual clips,
they just are called "References" because the sequence is using
them). So order them the way you like, enter Script View, make your
adjustments and then Create a New Sequence and edit them in.
Though, to tell the truth if I had 100x 10 second clips in a
sequence that suddenly needed to have each one be 8 secs, I'd
- park at the head of the first clip in the Seq
- type +800 Enter on the number pad, this will jump
your Playhead forward 8 secs
- Then hit the Tail button, (which can be mapped to
your keyboard, ie, F3). Now your clip will Extract from
your Playhead to the end of the Clip. *make sure you only have
the Video track selected here).
- Hit Enter to have it jump forward 8 secs again
- Repeat #3 & 4 until done.
So you'd theoretically only be hitting two buttons (F3 and
Enter on the number pad) and you'll make short work of this
process.
|
|
|
| |
|
| |
|
| |
|
|
|
| |
|
| |
|
| |
|
|
Preparing to
Export a Sequence |
| |


|
| |
|
| |
|
Collaspe (Containers)
<top>
|
| |
The function is called
"collapse" in Media Composer and is one of several
nesting techniques. See point three. And you will find the collapse
function in the command palette (tools menu) under the FX tab. You can
then map it to a button on the interface or a key on the keyboard
(button to button mode). |
| |
|
|
Consolidate/Transcode
(from a BIN)
<top> |
| |
The Transcode
option in the Consolidate/Transcode dialog box lets you create new
clips and new media files that use a
different resolution. If you have a sequence composed of clips that
use different resolutions, you can use the Transcode feature to
create a sequence in which all clips use a single resolution. The
Transcode option also lets you convert from OMF to MXF, and from MXF
to OMF, except in HD projects where MXF is the only available
format.
New clips created through the Transcode
operation are in the project format.
|
| |
1. Select a
clip or sequence in a bin.
2. Select Clip > Consolidate/Transcode. |
| |
|
| |
Try transcoding the files to an Avid Native format.
I've always felt that AMA editing is for "Quick and Dirty" edits,
and for previewing only. for long form stuff, using an Avid Native
format works best. Also, some formats require more horse power
to play, scrub, etc. one of those being H264. another reason
to transcode.
You also don't HAVE to transcode, you can consolidate.
Consolidating formats like XDCam and XDCamEX don't change the actual
format of the media, it just re-wraps it with an Avid MXF Wrapper.
this way you get the benefit of using the Media Tool to help manage
your media, or if you're working in a shared storage/shared project
environment everyone can see the media in your bins and work
collaborativly.
Well, the advantage is that you can load up your material with
AMA, make selects, organize your footage, subclip takes/b-roll etc,
then Consolidate/Transcode just those bits, saving your tremendous
drive space. Versus: Importing it all in and using more drive
space.
|
| |
|
| |
|
|
|
|
|
|
|
Mixed Down (Fuse)
(Audio and Video)
<top> |
| |
see also
Encoding
|
| |
 |
| |
A mixdown creates a new
file, which includes all the elements that you've selected to be
mixed down. For example, you can mark an in and out around a
portion of your sequence and only mix down the marked portion. If
you have a sequence with 5 tracks, you can choose to only mix down
tracks 1 & 2. You get the idea.
It's a good idea to make
a duplicate of your sequence before mixing down so you'll have it if
you need to go back to the original sequence and make changes.
|
| |
** Sequences containing AMA and HDV clips will not
export as a QTref - even IF you do a Mixdown and only enable the
Mixdown tracks. So, dupe the seq, and delete all the tracks except
the Mixdowns. |
| |
No matter what version of Composer or what format
and resolution you work at, it has been many users standard
procedure to do a video mixdown of a finished sequence for
exporting. Attempting to export an multi layer unrendered effects
intensive sequence can be problematic at best. Mixdowns put a lot
less number crunching strain on the system.
|
| |
A simple example for Video Mixdowns (1).
No matter at what project format you are working on, if you change
the type of the project or the raster type (2,3,4,), you can
have mixdowns with different resolutions.
If you change the Raster Type to Thin Raster (HD) 1440x1080
(2).
If you change the Raster Type to Full Raster (HD) 1920x1080
(3).
If you change the Project Format (SD>HD or HD>SD) (4).
Experiment will help you get the idea and the difference in
quality.
I always create a bin which I call Mixdowns, so when it asks me
the bin to save the mixdown, I select that bin.
Also at the resolution selection you can see the Disk Space
required in mb for the selected resolution.
P.S. Those resolutions and project formats are on MC 4.0.5.
|
| |
I use Mixdowns quite often (Kenton)
posting
My main reasons are:
- when I do a QTref export, my exported QTref
file only has to reference 3 files (the video mixdown media file
and the two audio mixdown media files) That alone can prevent a
lot of headaches.
- Another reason is that I found that when I
exported a QTref without a V/A Mixdown sometimes my encoder of
choice wouldn't handle the Filler or any Titles properly.
- If I need to send a review cut to a client
(or even get ready to start Onlining a cut), a Video Mixdown of
my cut placed on a new blank track will give you a nice
reference to make sure you're stuff is lined up. If I embed a
TC burn in my client review file the client then makes their
notes based on that TC. If I take their notes and cut out a
bite or shot and shorten the piece, then the rest of their notes
make no sense as the TC numbers would be off. But, if you put
the VM on the upper track then it'll have the TC burn embedded
into the video and it won't ever change if you Extract or shift
something around.
You will rarely find anything that can "improve"
the quality of video. You can certainly apply effects that will
alter the footage and possibly make some footage a little more
palettable, but by and large all anyone can ever do is "maintain"
the quality as much as possible.
|
| |
Video and Audio Mixdowns are actually special because if you do
happen the delete the media for these elements you will have no way
to Batch Capture or Batch Import them. The only way to "re-create"
a video or audio mixdown is to re-do it.
|
| |
|
| |
Im cutting a feature doc in version 4.0. %75 of my material is 29.97
(59.94) and the other %25 is 23.98. It all cut together beautifully
in a 1080 59.94 timeline. But I need everything in 29.97 (59.94) for
the online edi
If it looks good, what's the issue? Step through field by field and
check.
I have converted almost all of the 23.98 footage to 29.97 (59.94)
by cutting it to an HDCam tape and re-capturing it at 29.97 (59.94)
using the 3:2 pulldown on the deck. Most of it worked great.
Problem is I have a few clips that just wont convert properly.
When I do a video mixdown of the problem 23.98 clips, in my 59.94
sequence, it says my new clip is in fact 29.97. So my question is,
does a video mixdown actually give the 23.98 clip the proper 3:2
cadence? I mean, it looks fine, but it just seems too good to be
true that mixdown can do that. The mixdown would be a simple
solution to fix these 5 clips, if it actually does do the conversion
properly. I just can't find anyone who knows this answer for sure.
Nromally with v4, you would grab these clips in a 23.98 project,
then open that bin in your 59.94 project. MC's Motion Adapters
would take over and convert those clips to 59.94.
|
| |
I always transcode to DNxHD 120 (some others as Dom Q Silverio
proposes DNxHD 220) after I link to my Canon 550D's files.
|
|
QuickTime Reference Files
<top> |
| |
Definition - these files are used to avoid rendering,
particularly when time is of essence. You first mix down the
selection (in/Out and selected tracks), then export as a QT
Reference - then replace the mixed down files. Recommended
that you duplicate sequence to keep an original as backup.
They are essentially references back to the original
movie clips - so in essence it is a list of references to your
timeline clips - the main issue here is that they are always the
same quality as the clips in your timeline so there is no encoding
or loss of quality in your export - you need to be careful when
using them as you cannot copy them to another machine that does not
have access to the original files.
Also if you have made audio adjustments always
ensure that you also export the audio file otherwise you end up
using the original audio from the clips and all your audio effects
are lost.
adamsonn
a) QT Ref is a reference of the timeline using the codec you want to
use.
QT Ref with avid.dv codec is a reference of the timeline using
Avid DV codec.
In MC you can use almost any codec the program understands as you
wish to export by altering the export settings to your likeness.
b) This depends on the project format you are working.
If you are on an SD project you can use the MC's SD codecs to
make a mixdown (video/audio).
When you are on an HD project MC lists the codecs that you can
use for the mixdown.
For example if you are on a 1920x1080 project and by XDCAM EX
format project you can't make a QT ref because Long GOP isn't
supposed to be able to do that. Then you can use a DNxHD codec to
make the mixdowns so that you can be able to do the QT ref. -
sverkalo
|
| |
Then, i want to export them. I'm
coming from Liquid, so surely i'm missing something.
If i transcode them to dnxhd prior of editing (as
with mc4, for example) i can send to sorenson squeeze via qt
reference.
if I use ama native files, it's not possible to
export a qt reference with linked files. So, I must transcode the
sequence to dnxhd then send a qt ref to squeeze.
Reading pdf files on ama, there is one thing
that's not clear (for me): is there a way to import without
transcoding?
Or, how can I have a native export?
the only way to the end of the workflow is to
transcode to dnxhd?
Another thing is not clear: is it possible to use
multirez without interplay? And if so, to use interplay I need an
unity or similar server?
|
| |
|
| |
|
| |
|
|
AMA (Avid Media ACCESS ) using
files without importing
<top> |
| |
Link - Stop transcoding,
rewrapping, importing, and/or copying media and start editing now.
AMA (Avid Media Access) is a revolutionary plug-in architecture that
greatly accelerates your tapeless video workflows, including RED,
QuickTime, XDCAM, P2, GFCAM, and Canon XF. With AMA, you can simply
connect a supported card/disc or device and begin viewing and
cutting footage right away — no need to transcode media or use other
software to view or extract the clips. AMA =
Avid Media Access - the ability to display and edit media in the
timeline WITHOUT importing or capturing first, giving you instant
access to your media, but NO Avid associated media files inside the
project at this point.
MXF and/or OMF = proprietary associated media
files created by Avid when using the standard capturing or importing
workflow, or when consolidating a currently AMA only sequence (or
clips) permanently into the specific Avid project. At this point,
Avid associated media files are created on a media drive and linked
to your pointer files (master clips in bins)
The only time you have associated media files (MXF
or OMF) to delete is when you either use the standard capturing and
importing workflow, or if you have consolidated a sequence that had
previously been AMA only. Think of AMA as an elaborate remote
control of your media files while they're still outside the project
so that you can see them and edit with them inside the project. At
that point, however, they are NOT Avid media files in your project,
therefore no media files to delete. You are accessing them remotely.
|
Some recommended Plug-Ins
<top>
|
| |
And if you have the budget, here are two plug-in
packages I highly recommend and both have free tria l downloads:
Sapphire
SpiceMaster
Larry Rubin
|
|
|
| |
|
|
|
| |
|
| |
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
|
Capture Issues
<top> |
| |
DV Capture Problems - The
port "OHCI" is busy and cannot be used -
which means that the firewire
connection to the DECK (the camera if connected by firewire, or the
tape deck) has 2 or more channels open when only 1 channel can be
supported), so you have to modify the DECK settings.....
|
|
|
1. Click the Settings tab in the Project window.
2. Double-click Deck Configuration. - the Deck Deck Configuration dialog
box opens. You will probably see two or more Channel Settings.
3. Click the name of the current configured channel and deck in the
display area. The entire display area should have a red border.
4. Click Delete.
5. Repeat selecting and deleting all the channels or Decks on at a
time
6. Click Apply to complete the changes
and close the dialog box.
|
| |
| |
|
|
|
| |
|
|
|
| |
|
|
Best Computer Setup
<top> |
| |
Media Composer
basic system requirements, or see this
PDF for Windows systems?.
The
system requirements list what components/configurations will
work, and there's a
list of specific systems that are guaranteed to work.
The system requirements on
the website page represent the minimum stats that are necessary for
MC 5 to run successfully. The system recommendations in the sticky
post help the user to match his specific needs and workflows to the
best platform configuration to achieve those tasks, so it's more
detailed than the base specs on the requirements website page.
|
| |
Everything now goes flawless: i can link my qt files
and edit without problems or slowdowns. (i upgraded my pc from amd64
x2 4200+ and 2 gb of ddr2 to phenom2 x4 965 and 4 gb of ram, if
someone is interested)
|
|
|
NOTEBOOK and Notebook Video Cards |
| |
http://avid.custkb.com/avid/app/selfservice/search.jsp?DocId=367331&Hilite=
Disabling the nVidia Display Driver Service
To use Media Composer, the nVidia Display Driver Service should be
disabled.
To disable nVidia Display Driver Service on Windows XP:
1 Right-click My Computer, and choose Manage.
2 Double-click Services and Applications.
3 Double-click Services.
4 Right-click NVidia Display Driver or NVidia Driver Helper Service.
5 Click Properties.
6 Select Startup Type > Disable.
7 Click OK.
I bet it's video card related, You'll have to find the right driver
and nVidia control panel settings, I'd do a forum search for GTX 285
and/or GeForce to see how other users got that card to work
Dave M - personally I have a Dell XPS with a
nvidia GeDirce 8700M GT Driver Version 6.14 with 512MB.


From Forumn - This laptop
has a Geforce 9600M GT graphics device with 512MB. The driver
version is 195.62 (WHQL) with a driver date of 12/04/2009. You will
have to select Beta and Archived Drivers from the "Download Drivers"
tab on the Nvidia site to locate this driver. The laptop itself has
a Core 2 Duo @ 2.4Ghz with 6GB of ram running Win7 64bit.
|
|
|
NOTEBOOK |
| |
You'll pay more, but there's comfort
(and efficiency) in "Qualified" ... HP
Elitebook 8740w
HP Elitebook 8730w
HP Elitebook 8540w
HP Elitebook 8530w
|
| |
|
|
Resolution
<top> |
| |
Resolution seems to be more important
in MC than it was in Liquid... although maybe there are just more
options in MC and maybe that is one of the reasons Liquid was not
updated. Liquid liked avi's - MC likes quicktime and DNxHD -
and is not big on HDV. HDV is LongGOP, if you're using this
material then you will have to Transcode the footage (or sequence).
Or do a Video and Audio Mixdown of the Seq, then export that.
With MC, you export with Animation codec or one of the DNxHD codecs
when going to Quicktime.
In MC you may find the resolution of the clip may
effect how MC handles effects, particularly the motion effects.
There are a few groups, and their
requirements and specifications are in the MC Help document.
There's the JFIF group, basically the classic
Meridien resolutions, which are expressed in a compression ratio
(e.g. 2:1) and they can be divided in the progressive types
(35:1/28:1/14:1/3:1/2:1/1:1/1:1x), the interlaced types
(20:1/10:1/3:1/2:1/1:1/1:1x) and the one-field half raster ones
(15:1s/4:1s/2:1s). All are 8-bit except for the ones labeled "x",
which are 10-bit.
Then there's three flavors of DV, which are DV25
and DV50 (both SD) and DVCPROHD (HD, basically DV100). DV25 also has
its progressive incarnation.
Then there are MPG 30/40/50, which match Sony IMX-type
devices.
Then there's DNxHD, which - depending on the
format and framerate - has several compressions available, expressed
in datarate (ergo DnxHD185 means 185 Megabits/second). There are
also 10-bit flavors (labeled "x"), there are Thin Raster variants
(labeled "TR") and there's of course Uncompressed HD (both 8-bit and
10-bit flavors, and since v5 there's also an RGB [4:4:4] flavor).
Which one to use is highly depending on your
sources and of course the destination of your projects.
job ter bergIn PAL that
would read "Then there's four flavors of DV, which are DV25,
DVCpro25 and DV50 (all SD) and DVCPROHD (HD, basically
DV100). DV25 and DVCpro25 also have progressive
incarnations."
DV25 uses 4:2:0 sampling and DVCpro 25 uses
4:1:1. Both are 25 Mbit/s formats. Neither are exactly "new
resolutions", though.
If I edit AVCHD footage from a GH1, MC5
automatically transcodes it to DNxHD 145. Would I be better off
choosing DNxHD 220 X ? as I want to output at the highest quality
possible? My fear is that I will edit the entire feature at 145 and
wish I had done it at 220 X
I would recommend that you transcode a 30 second clip from AVCHD to
each DNx resolution available and see at what resolution is there no
additional improvement to the picture quality. If DNx220 doesn't
look any better than DNx145, you might as well stick with 145. -
Larry Rubin
If that's the case, just Batch Import from your
sequence and choose 220x. It'll re-import everything used in the
Sequence and up-res it. Kenton VanNatten

To modify the format of a sequence:
1. (Option) Duplicate the sequence.
2. Select the sequence you want to modify.
3. Select Clip > Modify.
4. Select Set Format from the top list.
5. Select the format to which you want to convert from the Format
menu.
6. Click OK.
A message box tells you whether the sequence has been duplicated
or modified.
|
| |
|
| |
|
|
SETTINGS
<top> |
|
Go into your audio settings, set the pan
default the way you want it, then from the "special" menu, open the
site settings window. Drag that user setting from the project window
to the site settings window. That, and any other user parameter you
customize and drag there, should apply to every new project you
create from that point forward |
| |
|
|
|
| |
|
| |
|
|
|
| |
|
| |
|
|
Finding Duplicate Clips in Timeline
<top> |
| |
Media Composer has that, too. If you turn on Dupe
Detection (timeline fast menu) you'll get various colored lines on
top of clips indicating which parts of the clips are duplicated in
the timeline. Red, though, is not a dupe color; it's only used for
partially rendered effects. |
| |
|
| |
EVERYTHING BELOW HERE NEEDS TO BE RELOCATED |
|
|
|
| |
|
|
|
| |
BREAKING THE GROUND RULES
Avid fully understands virtual drives on PC's.
Virtual drives allows you to make any folder into a virtual drive.
You must then follow the "GROUND RULES 1) & 2)" inside the virtual
drive
Ground Rule 3) has now changed to allow you up to 20 (PC drive
lettering limitation) different valid Avid "virtual" drives available on
a single Avid Media drive.
I find virtual drives invaluable for PROJECT based media managment
and PROJECT based archiving.
|
| |
LR- SAFE COLOR LIMITER EFFECT: If you work
in broadcast and have quality control inspections of your products
before they hit the air, this
tutorial is for you. Learn how to use the Safe Color Limiter Effect
in Avid editing applications to ensure that your programs meet any color
limits that might be required for broadcast and distribution.
|
| |
ChromaKey and SPECTRAMATTE EFFECT: The
chroma key effect in Avid is useful, but has it's linitations that many
find annoying and unacceptable when attempting green screen compositing.
The spectramatte effect often yields noticably better results. Here is a
tutorial on the use of this effect. |
| |
|
| |
|
| |
Turning off VGA Acceleration.
Testing GPU performance in relationship with MC. As Dom Q. Silverio proposed if you hold O and G while MC loads, it will ask you to disable the accelaration for the VGA. This is the best thing I have heard side by side with Quick
Transitions from Larry Rubin. You can remember it as G (GPU) O (Off).
|
| |
EXPORT |
Creating Export Templates. Go to
Settings, right click to an Export Template and choose Duplicate (1).
Double click at the newly created Export Template to open it (2).
Then choose the details you want to change and click OK (3).
When you go to export you will find the new Export Template to the
drop down list (4).
By this way, you can create any Export Template you need to have.
|
|