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MC5 Editing - Editing  Refresher  (Been away from editing a while, open a project, and here are some intitial questions that pop up)

Overview | Media Mgt | Basics | Editing | Shortcut Keys | Workflow  | Backup  | Effects | Titles  | Audio | Encoding

Editing - Read me first
 
       
       
       
       
       
       
       
       
       
       
Basic Timeline Commands
     Copy clip(s)
     Move clip(s) vertically
     Finding Clip's Properties
     Send clip to Source Viewer
Locators
go to next(previous)
PreComputes (rendered files) AMA, MXf, OMF
AutoSequence Leaders  Properties of Clip on timeline AMA - Media Manager
Brightness Moving Group of Clips Vertically on tracks   M2V/HD/SD/AVI/AVCHD 
Collaspe(Containers) Match Frame QT & Ref Files  Timeline-Red/Yellow lines
Consolidate/Transcode Mix Downs  ReLinking Interface Colors
  Nesting Snapshot/Photos/Freeze Frame Settings
  Nudging Slip/Slide  Create Subclip in SOURCE  
    Trimmer Resolution 
      Right Computer
DURATION - changing clip Opacity on a Clip   Trouble Shooting
Delete (previous or next [section]  ) from Edit Properties of  a CLIP
(Name, location, size, etc.)
  Plug Ins
Duplicate      
       
Exporting      
       

 

 
 
Where are my original media files ?
    You looked in a video bin or on the timeline and you and you want to know what that "real" file name is and where it is on the hardrive. 

Although Avid keeps track of this media file info for you automatically, it's not easy to get back to the location of the media file without a bit of work. Generally I find I want this information when I think I have three videos of similar material - and I WANT TO KNOW where the associated video files are !

How did you capture the file - if you recall ?  - import,  AMA link ?

Don't know ?  Or really care ?  Just want to know where it the associated files aer at.

The video file and it's associated audio files will probably be

       
 
       
 
       
 
       
 
       
       
 
       
 
       
       
 
       
 
       
 
       
       
 
     
     
     
 
     
 
     
 
     
 
     
 
 
       
 
       
       
 
       
       
 
       
       
       
 
       
       
 
       
       
       
       
       
       
 
       
       
 
       
 
       
 
       
 
       
 
 
       
 
 
       
 
 
       
       
       
       
 
 
       
 
         
     
       
       
 
       
 
 
     
       
     
       
       
     
       
       
 
       
       
       
       
       
 
 
 
 
 
 
 
 
       
 
 
       
 
 
       
 
       
 
 
       
 
 
       
 
         
         
 
       
         
 
         
       
 
 
     
 
       
 
 
       
 
       
 
 
       
 
 
       
 
 
       
 
 
       
 
 
       
 
 
       
 
 
       
 
 
     
     
       
 
       
       
 
       
       
 
       
       
       
       
       
       
       
       
       
       
       
     
       
         
     
       
       
     
       
       
       

 

 
   
 
Displaying a Clips Properties
  Displaying a clip's properties and bin location can be very helpful when you run into issues. Some of the properties can be displayed on the clip in the timeline by using the timeline Hamburger icon and checking CLIP TEXT TwirlDown.

The quickest way to get to the properties of a clip on the timeline is to place the clip in the source monitor (Highlight it and CTRL+ALT + C)  OR  BETTE YET,  place the playline in the clip and MATCH FRAME  (I use the forward slash key "/"  and then choose FIND BIN - I use the Shift + forward slash "/" key.  Takes you right to the bin that that clip is located and highlights the file.

 
Match Frame   (/  forward slash key) with Find BIN  (shift + /)     <top>
Match framing is one of the most powerful and time saving tools in the Avid tool shed. It's the easiest way to reload a particular clip in the source monitor without hunting through bins and it's the easiest way to re-establish sound sync when necessary. Also, check out "reverse match frame". Map it to your source monitor, and if the clip in the source monitor is used in the sequence, it will park the position indicator on that clip in your timeline.

A note about clip colors. The color bright red is reserved to indicate offline status. It's a good idea to save a custom timeline view with offline color active. This will allow you to see at a glance whether or not you have offline issues in your timeline. For more complex longer timelines with a lot a short cuts, you may need to magnify the timeline to see those offline indicators.

 
A very strong yet simple (command) button you have to map above your timeline is Match Frame.

Wherever you park your position indicator click Match Frame and it will find the exact frame at the clip you are on.

Instead of searching among hundreds or so clips to find something just use Match Frame.

 

 

Trouble Shooting
    MC LAGS - Forum Post
   (Rubin) Like I said prior though, I don't think the issue is the Analog or DX hardware. Disconnecting it is not gonna help.  Try loading your sequence into the source side and dropping the whole thing into a fresh sequence.  Try putting that fresh sequence in a fresh bin.  Is this a project brought up from a pre-MC 5 version of Avid?  If so, perhaps starting a fresh MC 5 project and moving your bins to it.  Try deleting the .avs file from your project.

Try setting your playlength to 1 or 2... that helped me on a PC system I was using a while back.  - wow, the play length button made a huge difference. No lag at all when its on.   However, in older versions, we could change the playlength by going to the console window and typing (without the quotes) "playlength2" which would cue up one minute before and one minute after the position bar's current position. "Playlength0" restores the timeline to normal function.

 

    Controls Grayed Out
  things to check - What frame rate is the master clip and what frame rate is the project?

On clips with "grouped" audio selection in the capture tool (creating a single stereo track) features such as freeze frame, export, and traditional motion effects, where unavailable. Doing a video mixdown, or re-capturing where the work arounds. Hope this gets acknowledged as a bug and addressed in future releases.

Are you using user settings brought forward from MC4, or are they clean ones created with MC5?

 

   
    Resetting Site Settings
   Try rebuilding your site settings files, they may have become corrupted. Quit the application, and from the settings folder C:\Documents and Settings\All Users\Shared Documents\Avid Media Composer\Settings, delete the following: MC State, Site_Settings.AVS, Site_Attributes.
    Empty Layers on Timeline
  Getting to the point - I recently found out from Avid that any blank layers (filler layers) below effects will multiple the memory usage of that particular effect. Meaning, every blank layer directly below an effect will basically mirror the effect above it (in memory).

Not totally believing that it would make that big of a difference, I tried it out. I took a sequence that was 130,000k and moved all of my graphic supers, titles, etc., down so they were sitting just above the picture. No extra filler layers between. (Note, I didn't remove any effects, just moved them). My sequence was now 70,000k. A huge difference. That same bin now opens faster and takes up less memory on opening.

 
     
   
 

What is the best method to adding subtitles in MC5?

  Look under FX>Generator>SubCap. Drop it on a clean track, cut it up and simply copy and paste the titles where you want them. All titles can be modified and changed at the same time without re-doing them. Great tool for subtitles. Read more  by pressing F1
 
 
 
 
         
       
 
Pre-Computes (Rendered files)  (forum link)      <top>
The Render files are known as "Pre-Computes" in Avid and they are stored to whichever drive that you select when you render or wherever you have set your Media Creation settings "Render" tab set to. 

You need to manually clean up (they don't auto delete because if you hit Undo it goes back to the previously rendered state. 

You use the Media Tool to clean up Pre-Computes and any other media files on your system.

 

If you delete precomputes - In general, you will just have to Re-Render dissolves and effects etc.  However, Matte Keys (ie, Imported files with Alpha) and Titles will also be Offline because they too are Pre-Computes.  

You can Mark In/Out on the Sequence and choose Re-Create Title Media to get your Titles back and then use Batch Import to get the imported files back.  

Or you can sift/sort the Media Tool and avoid deleting any thing with Title and/or Matte in the name in the first place.  

 

This is extremely useful because as you are working you might create Titles at lo-res until the cut is approved.  Then you can Re-Create Title Media and choose your finishing resolution and all the titles will be up-rezzed. 

I often have my render settings set to a low-res during the cutting, then I up-rez them by deleting the Pre-Computes and Batch Importing graphics, Re-Creating Title Media and Rendering (with the render settings set to my finishing rez).

 

 
 
 
MATCHING BACK TO PRE-COMPUTES:

Well, actually, you can't - at least not directly. But you can fool the application with this neat workaround. Park on the pre-compute in your timeline you want to match to. Mark the entire clip, and then CTRL + ALT + c will copy that pre-compute to the source monitor. You can then extend the duration of that pre-compute if necessary. One thing to note here, the "find bins" command will not function.

This technique is also very handy to copy a marked region of your timeline (any number of tracks) to the source monitor and edit it back into your sequence at a later or earlier position, something the software will not allow you to do directly (Can't edit a sequence into itself, the error will say). If you want to extract the marked region, use CTRL + ALT + x. You can also save that marked region as a sub-sequence by dragging it to a bin.

Many thanks to the late Joseph "sep" Mehr, who first posted this technique back in 2005. We miss you very much, Sep.

 

How to perform an overlap edit (also known as a split edit or "L" cut) in a single step instead of two separate steps. See this tutorial.
 
 
 
       
       
   
       
       
 

 

       
       
       
       
       
       
  Selecting timeline to the left/right of the cursor 
       
  Tutorial Selecting timeline to the left/right of the cursor  Link40     
    Select Left Or Select Right.

Just like by hitting U in Liquid, you could select everything after the scrubbing bar in timeline,

by assigning those 2 buttons (1) at your keyboard as I did to mine, you can not only

select all (depending on which tracks you have enabled in timeline) after the bar (a) but also before (b).

 

 

  This is how you can export multiple pics from MC's timeline with only one export.

Apply locators to the exact frames you need to export as any image format.

Then follow the image.

(Can't be simpler than that. I thought in Liquid was very easy but this is a piece of cake.)

 

        <top>
       
Multicam   <top>
   
    The multicam in MC4 even for Mixed Formats (!) is so easy you start to think it's a toy. Yes so robust and unbelievable powerful. Forget everything else and combine even photos!!!

Select 2 clips. Any 2 clips (or even more)
(1). Click at the Fast Menu (Hamburger Menu) of the bin and choose Group Clips
(2). Choose how you will sync the clips. If no timecode then choose Inpoints and click OK
(3). At your bin MC will create a Multicam clip
(4)
.Drag this to timeline
(5).Click the Quad Split button (I have mapped it above timeline)
(6).(You can access this from the Fast Menu of the preview monitor as well.) After this the preview monitor will change to multicam view so you could choose between the clips in RT
(7)
At the keyboard with the F9 F10 F11 F12 you can choose which clip will be on at multicam
(8)
.Just play the timeline and at Real Time choose the clip (by F9 F10 in this case) that will be on. You can see which clip is on by the green line below it
(7)
. When you hit space again and stop playing the timeline, you will see the multicam cuts
(9).The different colors are because the one clip is SD and the other HD (9).

 

       
SNAPSHOTS, Photos, Freeze Frames    <top>
 
Snapshot - Capturing a Frame as a picture  & Photos (below)
    Liquid and MC are two different beasts.  In Liquid, capturing a still bmp is a click of the mouse on the camera icon.

Avid gives you numerous options.

1.Park on top of the IMAGE you want to export. FILE > EXPORT > near EXPORT SETTINGS select OPTIONS > where it says EXPORT AS select GRAPHIC > where it says GRAPHIC FORMAT select the format you want to export as (you also have sub-options such as width x height.. color levels etc.. etc.. click SAVE > name your file and click SAVE.

Then to use a still picture in MC you have to import it.

OR

2. Freeze frame image INSIDE MC. 

FILE > IMPORT > OPTIONS > where it says FRAME IMPORT DURATION input how long you want the still image to be.

OR
go to the clip menu, pull down to "freeze frame", pull out to the length of time you want, and choose an appropriate field option

It can be one click if you map it to your keyboard (Menu to Button mapping)

SHIFT+PageUp gives me a 10 sec Freeze Frame every time. - Larry Rubin

 

 

  Freeze Frame
    When you go to the clip menu and pull down to "freeze frame" a side window opens with time durations and at the bottom "field options". Pull down to that and another side window opens with the field choices that the freeze frame can be constructed with.

make sure you match frame first the frame you want so that the clip is in your source monitor. Keyborad shortcut I use is "forward slash" - "/".   You cannot make freeze frame directly from your timeline.  if you attempt to freeze frame from timeline it will be greyed out, but if you freeze frame from source monitor it will be there

Also, you cannot make a freeze frame from a grouped stereo audio clip. This is now a known issue at Avid QA. It is in their bug list.

 

       
  Photos 
  MC automatically scales down the stils to fit the project settings. This is just how it is. You have to use the pan and zoom effect to do scaling like you want.

In MC, even still images are converted to MXF format video files when you import them. Thus, you need to mark an in and out with enough leeway for the dissolves. Also, it is the reason that if you want to do pan and zoom on images, that must be done by bringing the image into the pan and zoom editor first instead of just unscaling it on the timeline. Very different from Liquid.

Community Discussion - http://community.avid.com/forums/p/81075/454122.aspx#454122
 

Tutorials Link 176  Importing Images and keeping their sharpness   
 
   
   
Interface / BIN Colors   <top>
  From Larry Rubin  I know I sure do. They are WAY to pastel and washed out. But what to do? Hold down the ALT key and KEEPING THE LEFT MOUSE BUTTON DEPRESSED, click on the timeline fast menu, go to track color, pull out into the pastel color palette, keep the ALT button down and release the mouse. You will now get the traditional color picker tool. Gosh, do you think they could have done a better job completely camouflaging and hiding away a choice we have had for years? Thanks to Douglas for his assistance on this.
 
  Re: BIN Colors:   Nope, Interface settings are wrecked. Bins will default to the background color your Project window has, which is determined by the Darker-Lighter slider in the crippled Interface settings. Apparently, this is a first (and crude) step towards a serious makeover of the interface.
   
 
Modify multiple clip lengths
  If you right-click in the Bin (with nothing selected) and choose Set Bin Display>Show Reference Clips it will show you all of the clips used and referenced by the Sequence.

When I do this, I usually like to put the Sequence into a Bin by itself to keep myself from getting confused among other clips/references.

You could take those reference clips (which are actual clips, they just are called "References" because the sequence is using them).  So order them the way you like, enter Script View, make your adjustments and then Create a New Sequence and edit them in. 

Though, to tell the truth if I had 100x 10 second clips in a sequence that suddenly needed to have each one be 8 secs, I'd

  1. park at the head of the first clip in the Seq
  2. type +800 Enter on the number pad, this will jump your Playhead forward 8 secs
  3. Then hit the Tail button, (which can be mapped to your keyboard, ie, F3).  Now your clip will Extract from your Playhead to the end of the Clip.  *make sure you only have the Video track selected here).
  4. Hit Enter to have it jump forward 8 secs again
  5. Repeat #3 & 4 until done.

So you'd theoretically only be hitting two buttons (F3 and Enter on the number pad) and you'll make short work of this process.

 

 
   
   
   
 
   
   
   
Preparing to Export a Sequence
 


       

   
   
Collaspe  (Containers)  <top>
 
  The function is called "collapse" in Media Composer and is one of several nesting techniques. See point three. And you will find the collapse function in the command palette (tools menu) under the FX tab. You can then map it to a button on the interface or a key on the keyboard (button to button mode).
   
Consolidate/Transcode  (from a BIN)  <top>
  The Transcode option in the Consolidate/Transcode dialog box lets you create new clips and new media files that use a different resolution. If you have a sequence composed of clips that use different resolutions, you can use the Transcode feature to create a sequence in which all clips use a single resolution. The Transcode option also lets you convert from OMF to MXF, and from MXF to OMF, except in HD projects where MXF is the only available format.
 

New clips created through the Transcode operation are in the project format.
 

  1. Select a clip or sequence in a bin.
2. Select Clip > Consolidate/Transcode.
   
 

Try transcoding the files to an Avid Native format.  I've always felt that AMA editing is for "Quick and Dirty" edits, and for previewing only.  for long form stuff, using an Avid Native format works best.  Also, some formats require more horse power to play, scrub, etc.  one of those being H264.  another reason to transcode.  

You also don't HAVE to transcode, you can consolidate.  Consolidating formats like XDCam and XDCamEX don't change the actual format of the media, it just re-wraps it with an Avid MXF Wrapper.  this way you get the benefit of using the Media Tool to help manage your media, or if you're working in a shared storage/shared project environment everyone can see the media in your bins and work collaborativly.

Well, the advantage is that you can load up your material with AMA, make selects, organize your footage, subclip takes/b-roll etc, then Consolidate/Transcode just those bits, saving your tremendous drive space.  Versus:  Importing it all in and using more drive space.

 
   
   
   
 
Mixed Down  (Fuse)  (Audio and Video)  <top>
  see also Encoding
 
 
 
A mixdown creates a new file, which includes all the elements that you've selected to be mixed down.  For example, you can mark an in and out around a portion of your sequence and only mix down the marked portion.  If you have a sequence with 5 tracks, you can choose to only mix down tracks 1 & 2.  You get the idea.

It's a good idea to make a duplicate of your sequence before mixing down so you'll have it if you need to go back to the original sequence and make changes.
 
 


** Sequences containing AMA and HDV clips will not export as a QTref - even IF you do a Mixdown and only enable the Mixdown tracks.  So, dupe the seq, and delete all the tracks except the Mixdowns.

 

 
No matter what version of Composer or what format and resolution you work at, it has been many users standard procedure to do a video mixdown of a finished sequence for exporting. Attempting to export an multi layer unrendered effects intensive sequence can be problematic at best. Mixdowns put a lot less number crunching strain on the system.
 
  A simple example for Video Mixdowns (1).

No matter at what project format you are working on, if you change the type of the project or the raster type (2,3,4,), you can have mixdowns with different resolutions.

If you change the Raster Type to Thin Raster (HD) 1440x1080 (2).

If you change the Raster Type to Full Raster (HD) 1920x1080 (3).

If you change the Project Format (SD>HD or HD>SD) (4).

Experiment will help you get the idea and the difference in quality.

I always create a bin which I call Mixdowns, so when it asks me the bin to save the mixdown, I select that bin.

Also at the resolution selection you can see the Disk Space required in mb for the selected resolution.

P.S. Those resolutions and project formats are on MC 4.0.5.

 

  I use Mixdowns quite often  (Kenton)  posting

My main reasons are:

  • when I do a QTref export, my exported QTref file only has to reference 3 files (the video mixdown media file and the two audio mixdown media files)  That alone can prevent a lot of headaches.
     
  • Another reason is that I found that when I  exported a QTref without a V/A Mixdown sometimes my encoder of choice wouldn't handle the Filler or any Titles properly. 
     
  • If I need to send a review cut to a client (or even get ready to start Onlining a cut), a Video Mixdown of my cut placed on a new blank track will give you a nice reference to make sure you're stuff is lined up.  If I embed a TC burn in my client review file the client then makes their notes based on that TC.  If I take their notes and cut out a bite or shot and shorten the piece, then the rest of their notes make no sense as the TC numbers would be off.  But, if you put the VM on the upper track then it'll have the TC burn embedded into the video and it won't ever change if you Extract or shift something around. 

You will rarely find anything that can "improve" the quality of video.  You can certainly apply effects that will alter the footage and possibly make some footage a little more palettable, but by and large all anyone can ever do is "maintain" the quality as much as possible.
 

  Video and Audio Mixdowns are actually special because if you do happen the delete the media for these elements you will have no way to Batch Capture or Batch Import them.  The only way to "re-create" a video or audio mixdown is to re-do it.
 
 
From HELP  Video mixdown is similar to the Collapse feature, but the end result is different:

 
With the Collapse feature, you collapse the tracks into a Submaster effect. After you collapse the tracks, you are still able to step in to the Submaster effect and work on the individual elements.
 
 
With video mixdown, your end result is a new master clip made up of all the tracks you built on different layers. Those tracks become one clip. You cannot separate the tracks to work on them or step in to the sequence.

 

  Im cutting a feature doc in version 4.0. %75 of my material is 29.97 (59.94) and the other %25 is 23.98.  It all cut together beautifully in a 1080 59.94 timeline. But I need everything in 29.97 (59.94) for the online edi

If it looks good, what's the issue?  Step through field by field and check. 

I have converted almost all of the 23.98 footage to 29.97 (59.94) by cutting it to an HDCam tape and re-capturing it at 29.97 (59.94) using the 3:2 pulldown on the deck. Most of it worked great.  Problem is I have a few clips that just wont convert properly.

When I do a video mixdown of the problem 23.98 clips, in my 59.94 sequence, it says my new clip is in fact 29.97.  So my question is, does a video mixdown actually give the 23.98 clip the proper 3:2 cadence? I mean, it looks fine, but it just seems too good to be true that  mixdown can do that.   The mixdown would be a simple solution to fix these 5 clips, if it actually does do the conversion properly. I just can't find anyone who knows this answer for sure. 

Nromally with v4, you would grab these clips in a 23.98 project, then open that bin in your 59.94 project.  MC's Motion Adapters would take over and convert those clips to 59.94.

 

 

I always transcode to DNxHD 120 (some others as Dom Q Silverio proposes DNxHD 220) after I link to my Canon 550D's files.
 

QuickTime Reference Files   <top>
  Definition  - these files are used to avoid rendering, particularly when time is of essence.  You first mix down the selection (in/Out and selected tracks), then export as a QT Reference - then replace the mixed down files.  Recommended that you duplicate sequence to keep an original as backup.

They are essentially references back to the original movie clips - so in essence it is a list of references to your timeline clips - the main issue here is that they are always the same quality as the clips in your timeline so there is no encoding or loss of quality in your export - you need to be careful when using them as you cannot copy them to another machine that does not have access to the original files.

Also if you have made audio adjustments always ensure that you also export the audio file otherwise you end up using the original audio from the clips and all your audio effects are lost.   adamsonn
 

a) QT Ref is a reference of the timeline using the codec you want to use.

QT Ref with avid.dv codec is a reference of the timeline using Avid DV codec.

In MC you can use almost any codec the program understands as you wish to export by altering the export settings to your likeness.

b) This depends on the project format you are working.

If you are on an SD project you can use the MC's SD codecs to make a mixdown (video/audio).

When you are on an HD project MC lists the codecs that you can use for the mixdown.

For example if you are on a 1920x1080 project and by XDCAM EX format project you can't make a QT ref because Long GOP isn't supposed to be able to do that. Then you can use a DNxHD codec to make the mixdowns so that you can be able to do the QT ref.  - sverkalo

 

  Then, i want to export them. I'm coming from Liquid, so surely i'm missing something.

If i transcode them to dnxhd prior of editing (as with mc4, for example) i can send to sorenson squeeze via qt reference.

if I use ama native files, it's not possible to export a qt reference with linked files. So, I must transcode the sequence to dnxhd then send a qt ref to squeeze.

Reading pdf files on ama, there is one thing that's not clear (for me): is there a way to import without transcoding?

Or, how can I have a native export?

the only way to the end of the workflow is to transcode to dnxhd? 

Another thing is not clear: is it possible to use multirez without interplay? And if so, to use interplay I need an unity or similar server?

 

   
   
   
AMA  (Avid Media ACCESS ) using files without importing  <top>
  Link  -  Stop transcoding, rewrapping, importing, and/or copying media and start editing now. AMA (Avid Media Access) is a revolutionary plug-in architecture that greatly accelerates your tapeless video workflows, including RED, QuickTime, XDCAM, P2, GFCAM, and Canon XF. With AMA, you can simply connect a supported card/disc or device and begin viewing and cutting footage right away — no need to transcode media or use other software to view or extract the clips.

AMA = Avid Media Access - the ability to display and edit media in the timeline WITHOUT importing or capturing first, giving you instant access to your media, but NO Avid associated media files inside the project at this point.

MXF and/or OMF = proprietary associated media files created by Avid when using the standard capturing or importing workflow, or when consolidating a currently AMA only sequence (or clips) permanently into the specific Avid project. At this point, Avid associated media files are created on a media drive and linked to your pointer files (master clips in bins)

The only time you have associated media files (MXF or OMF) to delete is when you either use the standard capturing and importing workflow, or if you have consolidated a sequence that had previously been AMA only. Think of AMA as an elaborate remote control of your media files while they're still outside the project so that you can see them and edit with them inside the project. At that point, however, they are NOT Avid media files in your project, therefore no media files to delete. You are accessing them remotely.

 

Some recommended Plug-Ins    <top>
 
  And if you have the budget, here are two plug-in packages I highly recommend and both have free tria l downloads:
Sapphire    SpiceMaster      Larry Rubin 

Free ClockDisplay AVX2 - Harold Linke  - forum link

 

 

 
       
   
     
       
       
       
       
Capture Issues    <top>
 

DV Capture Problems - The port "OHCI" is busy and cannot be used - which means that the firewire connection to the DECK (the camera if connected by firewire, or the tape deck) has 2 or more channels open when only 1 channel can be supported), so you have to modify the DECK settings.....

1. Click the Settings tab in the Project window.
2. Double-click Deck Configuration. - the Deck Deck Configuration dialog box opens.  You will probably see two or more Channel Settings.
3. Click the name of the current configured channel and deck in the display area. The entire display area should have a red border.
4. Click Delete. 
5.  Repeat selecting and deleting all the channels or Decks on at a time
6. Click Apply to complete the changes and close the dialog box.
 
 
       
       
   
Best Computer Setup    <top>
  Media Composer basic system requirements, or see this PDF for Windows systems?. 

The system requirements list what components/configurations will work, and there's a list of specific systems that are guaranteed to work.

The system requirements on the website page represent the minimum stats that are necessary for MC 5 to run successfully. The system recommendations in the sticky post help the user to match his specific needs and workflows to the best platform configuration to achieve those tasks, so it's more detailed than the base specs on the requirements website page.

 

  Everything now goes flawless: i can link my qt files and edit without problems or slowdowns. (i upgraded my pc from amd64 x2 4200+ and 2 gb of ddr2 to phenom2 x4 965 and 4 gb of ram, if someone is interested)
 
  NOTEBOOK and Notebook Video Cards
  http://avid.custkb.com/avid/app/selfservice/search.jsp?DocId=367331&Hilite=

Disabling the nVidia Display Driver Service
To use Media Composer, the nVidia Display Driver Service should be disabled.

To disable nVidia Display Driver Service on Windows XP:
1 Right-click My Computer, and choose Manage.
2 Double-click Services and Applications.
3 Double-click Services.
4 Right-click NVidia Display Driver or NVidia Driver Helper Service.
5 Click Properties.
6 Select Startup Type > Disable.
7 Click OK.

I bet it's video card related, You'll have to find the right driver and nVidia control panel settings, I'd do a forum search for GTX 285 and/or GeForce to see how other users got that card to work

Dave M - personally I have a Dell XPS with a nvidia GeDirce 8700M GT Driver Version 6.14 with 512MB.




From Forumn - This laptop has a Geforce 9600M GT graphics device with 512MB. The driver version is 195.62 (WHQL) with a driver date of 12/04/2009. You will have to select Beta and Archived Drivers from the "Download Drivers" tab on the Nvidia site to locate this driver. The laptop itself has a Core 2 Duo @ 2.4Ghz with 6GB of ram running Win7 64bit.

 

 

  NOTEBOOK
  You'll pay more, but there's comfort (and efficiency) in "Qualified" ...

HP Elitebook 8740w
HP Elitebook 8730w
HP Elitebook 8540w
HP Elitebook 8530w

 
   
Resolution    <top>
  Resolution seems to be more important in MC than it was in Liquid... although maybe there are just more options in MC and maybe that is one of the reasons Liquid was not updated.  Liquid liked avi's - MC likes quicktime and DNxHD - and is not big on HDV.  HDV is LongGOP, if you're using this material then you will have to Transcode the footage (or sequence). Or do a Video and Audio Mixdown of the Seq, then export that.  With MC, you export with Animation codec or one of the DNxHD codecs when going to Quicktime.

In MC you may find the resolution of the clip may effect how MC handles effects, particularly the motion effects.  

There are a few groups, and their requirements and specifications are in the MC Help document.

There's the JFIF group, basically the classic Meridien resolutions, which are expressed in a compression ratio (e.g. 2:1) and they can be divided in the progressive types (35:1/28:1/14:1/3:1/2:1/1:1/1:1x), the interlaced types (20:1/10:1/3:1/2:1/1:1/1:1x) and the one-field half raster ones (15:1s/4:1s/2:1s). All are 8-bit except for the ones labeled "x", which are 10-bit.

Then there's three flavors of DV, which are DV25 and DV50 (both SD) and DVCPROHD (HD, basically DV100). DV25 also has its progressive incarnation.

Then there are MPG 30/40/50, which match Sony IMX-type devices.

Then there's DNxHD, which - depending on the format and framerate - has several compressions available, expressed in datarate (ergo DnxHD185 means 185 Megabits/second). There are also 10-bit flavors (labeled "x"), there are Thin Raster variants (labeled "TR") and there's of course Uncompressed HD (both 8-bit and 10-bit flavors, and since v5 there's also an RGB [4:4:4] flavor).

Which one to use is highly depending on your sources and of course the destination of your projects.

job ter berg

In PAL that would read "Then there's four flavors of DV, which are DV25, DVCpro25 and DV50 (all SD) and DVCPROHD (HD, basically DV100).  DV25 and DVCpro25 also have progressive incarnations."

DV25 uses 4:2:0 sampling and DVCpro 25 uses 4:1:1.  Both are 25 Mbit/s formats.  Neither are exactly "new resolutions", though.

 

If I edit AVCHD footage from a GH1, MC5 automatically transcodes it to DNxHD 145.  Would I be better off choosing DNxHD 220 X ?  as I want to output at the highest quality possible? My fear is that I will edit the entire feature at 145 and wish I had done it at 220 X

I would recommend that you transcode a 30 second clip from AVCHD to each DNx resolution available and see at what resolution is there no additional improvement to the picture quality. If DNx220 doesn't look any better than DNx145, you might as well stick with 145. - Larry Rubin

If that's the case, just Batch Import from your sequence and choose 220x.  It'll re-import everything used in the Sequence and up-res it.  Kenton VanNatten

 

To modify the format of a sequence:
1. (Option) Duplicate the sequence.
2. Select the sequence you want to modify.
3. Select Clip > Modify.
4. Select Set Format from the top list.
5. Select the format to which you want to convert from the Format menu.
6. Click OK.

A message box tells you whether the sequence has been duplicated or modified.

 

 

 

 

   
   
   
   
SETTINGS     <top>
Go into your audio settings, set the pan default the way you want it, then from the "special" menu, open the site settings window. Drag that user setting from the project window to the site settings window. That, and any other user parameter you customize and drag there, should apply to every new project you create from that point forward
   
 
   
   
 
   
   
Finding Duplicate Clips in Timeline       <top>
  Media Composer has that, too.  If you turn on Dupe Detection (timeline fast menu) you'll get various colored lines on top of clips indicating which parts of the clips are duplicated in the timeline.  Red, though, is not a dupe color; it's only used for partially rendered effects.
   
   
Red / Yellow lines on timelne    <top>
  Understanding Real-Time Playback Information in the Timeline When your Avid editing application is unable to maintain real-time playback of an effects sequence, colored bars appear in the timecode track of the Timeline when playback ends. The following illustration shows a typical set of colored bars. These bars provide you with information about the difficulties your Avid editing application had during playback. You can use this information to help you render only those parts of the sequence necessary to achieve real-time playback.  
Bar Color Description
Red Marks the ranges where your Avid editing application was unable to display frames. The ranges marked by red bars are ranges that your Avid editing application recommends for rendering to achieve successful real-time playback. If you mark IN and OUT points around these ranges, use the ExpertRender In/Out command, and then render the recommended ranges, your Avid editing application can preview your material successfully in real time. For more information, see ExpertRender.
Yellow Marks the ranges that caused difficulty for your Avid editing application during playback because of processing power. No frames were dropped during play. This is only a warning.
Blue Marks the location of frames that caused difficulty for your Avid editing application because of disk speed limitations. No frames were dropped during play. This is only a warning.
 

AFAIK, RT Red playback only happens in green/yellow mode, or yellow/yellow mode, not in full green mode

 

   
   
 
   
   
 
   
   
 
   
  EVERYTHING BELOW HERE NEEDS TO BE RELOCATED
       
  BREAKING THE GROUND RULES

Avid fully understands virtual drives on PC's.

Virtual drives allows you to make any folder into a virtual drive.

You must then follow the "GROUND RULES 1) & 2)" inside the virtual drive

Ground Rule 3) has now changed to allow you up to 20 (PC drive lettering limitation) different valid Avid "virtual" drives available on a single Avid Media drive.

I find virtual drives invaluable for PROJECT based media managment and PROJECT based archiving.

 

  LR- SAFE COLOR LIMITER EFFECT:

If you work in broadcast and have quality control inspections of your products before they hit the air, this tutorial is for you. Learn how to use the Safe Color Limiter Effect in Avid editing applications to ensure that your programs meet any color limits that might be required for broadcast and distribution.

 

  ChromaKey and SPECTRAMATTE EFFECT:

The chroma key effect in Avid is useful, but has it's linitations that many find annoying and unacceptable when attempting green screen compositing. The spectramatte effect often yields noticably better results. Here is a tutorial on the use of this effect.

   
   
  Turning off VGA Acceleration.

Testing GPU performance in relationship with MC.  As Dom Q. Silverio proposed if you hold O and G while MC loads,  it will ask you to disable the accelaration for the VGA.  This is the best thing I have heard side by side with Quick Transitions from Larry Rubin.  You can remember it as G (GPU) O (Off).

 

  EXPORT Creating Export Templates.

Go to Settings, right click to an Export Template and choose Duplicate (1).

Double click at the newly created Export Template to open it (2).

Then choose the details you want to change and click OK (3).

When you go to export you will find the new Export Template to the drop down list (4).

By this way, you can create any Export Template you need to have.