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Read Me First - THIS SECTION IS EMERGING as I learn
CS5. It gets re-arranged and added to all the time right now.
Most of these pages and links are cut and pasted from other people's creativity that I
read and want to remember for my personal editing growth. I try to give
credit when I can - but sometimes the cut and paste just doesn't get that done -
so my apologies to all for missing credits.
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Send Source clip from Source Monitor to Timeline |
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Send Timeline clip to Source Monitor
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Y
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Get the Properties of a Clip (location, size ) |
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DELETE a clip on the timeline |
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MOVE a clip(s) on the timeline |
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PUT TIMELINE CLIP into SOURCE MONITOR |
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MOVE clip(s) vertically on the timeline |
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Select All after Playline |
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To select all clips that exist on and after a certain
time on one track, select the Track Select tool (V)
and click the clip at the beginning of the time span you
want to select. Shift-click with the tool to select clips in all tracks. |
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Time Remapping
or Timewarp or Speed Change (Ctrl + R) / Rate Stretch
Change clip speed and duration with Time Remapping |
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Time Remapping -
Click the Clip Effect menu triangle, and choose Time Remapping > Speed
Ctrl-click at least one point on the rubber band to set a
keyframe. Speed keyframes can be split in half, acting as two keyframes
for marking the beginning and end of a speed-change transition.
Adjustment handles also appear on the rubber band, in the middle of the
speed-change transition.
NOTE: TIME REPMAPPING ONLY CHANGES VIDEO CLIP- NOT AUDIO
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Speed Change (Ctrl + R) (Changes linked audio and
Video tracks)
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Rate Stretch - (Changes linked audio and
Video tracks
Select the Rate Stretch tool ,
and drag either edge of a clip in a Timeline panel.
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Adding more shortcut Icons to Timeline |
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RENAMING a CLIP on the TIMELINE |
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INSERT a TRACK between Tracks |
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How to move large chunks of the time line (like T command
in FCP)
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AutoSequence |
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Lke many, I rely on AutoSequence at the early stages of editing:
preparing multi-camera shoots on a multi-track timeline that mimmicks
the time-of-day in which all two, three, four+ cameras were rolling. The
beauty of AutoSequence, of course, is that any starts and stops in any
particular camera (for tape/disk changes or due to depleted batteries,
etc.) get "filled in" with Filler. Then, one camera's AutoSequence can
then be quickly positioned on a larger, master timeline and synced up
quickly to other camera's Autosequences |
Properties of A clip |
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When a clip is displayed in a BIN, you really
can't find out where it is
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LINK / UNLINK a CLIP |
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Using a standard mouse, CMD+CTRL+SHIFT click the clip to get to unlink.
Using a multi-button mouse, CMD+SHIFT and right click the clip to select
unlink.
If AVID only relinks with a correct tape name, how can the tape name be
modifiedRight click on the clip, choose "modify..." and then "set
source". |
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Modify DURATION of a title or multiple clips
(such as pictures, etc.) |
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Titles are really long when you create them with Title
Tool. If you have the clip in the source
monitor, set an IN and then + key so you can add a duration - like
4.00 - 4 seconds and 0 frames. Then set an OUT. Now you can send
it to the timeline.
If you have a ton of clips that are 10 seconds and you
want them 3 seconds when you get them to the timeline, it's best to do this in a BIN.
You have to be in the Bin's SCRIPT view.
Now if you are changing 100 clips on the timeline, you
first have to get them into a BIN. Of course you want to put them back
in the same order that they were on the timeline.
***
Forum: "Though, to tell the truth if I had 100x 10 second
clips in a sequence that suddenly needed to have each one be 8 secs, I'd
- park at the head of the first clip in the Seq
- type +800 Enter on the number pad, this
will jump your Playhead forward 8 secs
- Then hit the Tail button, (which can be
mapped to your keyboard, ie, F3). Now your clip will Extract
(ripple edit)
from your Playhead to the end of the Clip. *make sure you only have
the Video track selected here).
- Hit Enter to have it jump forward 8 secs
again
- Repeat #3 & 4 until done.
So you'd theoretically only be hitting two buttons (F3
and Enter on the number pad) and you'll make short work of this
process.
***
Tutorial -
http://community.avid.com/forums/post/406138.aspx
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COPY / MOVE a clip |
PUT A CLIP(s) that is on the timeline in the SOURCE
MONITOR |
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SELECT CLIP (this may activate all related clip
tracks)
T for Mark Clip
ACTIVATE /DEACTIVATE any TRACKS (if you want/don't want audio)
ALT+C (for copy to Source Monitor)ALSO can
use MATCH FRAME (/) - go to 1st frame head of clip, then MATCH FRAME,
then a W to go to
Bob, what you decribe works as long as you use the standard keyboard
layout. The actual shortcut for
copy-to-clipboard-and-load-into-source-monitor is ALT-CTRL-C. ALT-C
works, as long as long as the copy-to-clipboard function is mapped
there. With ALT-CTRL-C you are actually using the CTRL-C Windows default
copy function together with ALT, forcing the copy to load in the source
monitor.
Also, step 3 is not required, since the copied elements in the source
monitor will have no marks, and the cursor will be parked at the
beginning of the selection.
ALT-C only works if you have the copy-to-clipboard function mapped to
the C-key (it is by default).
ALT-CTRL-C works, because it is basically usin
You can also select a clip with your overwrite tool and then ctrl+c.
Then in your source monitor go to clipboard contents and the clip will
be loaded there to be moved around.g default Windows CTRL-C (copy)
behaviour, and the ALT key forces to copy to load into the source
monitor.
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PUT A CLIP(s) that is on the timeline in a bin (say
you have trimmed clips on the timeline and now you want those clips in a
bin) |
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Yes. First with the original sequence in it's own bin, click on the fast
(hamburger) menu and go to "set bin display...". Then in the next
window, activate "show reference clips". Now, all the source clips in
that sequence will be listed. Create a new bin and ALT drag them to the
new bin - ALT dragging in this manner forces the system to make copies
of the pointer files. YOU ARE NOT duplicating the media files when you
do this, so don't worry about eating into your storage space when you do
it.
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If you right-click in the Bin
(with nothing selected) and choose Set Bin Display>Show Reference Clips
it will show you all of the clips used and referenced by the Sequence.
When I do this, I usually like to put the Sequence into a
Bin by itself to keep myself from getting confused among other
clips/references.
You could take those reference clips (which are actual
clips, they just are called "References" because the sequence is using
them). So order them the way you like, enter Script View, make
your adjustments and then Create a New Sequence and edit them in.
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Get the Properties of a
clip that is in the timeline |
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Change the opacity of a clip on the timeline |
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You need to either add a
superimpose effect from the effect pallette or, if you are already using
an effect on that clip, most keyed effects have a "foreground"
pane that can be adjusted for an Opacity change.
You can use a superimpose effect or 3 d warp (in the blend
section) to adjust opacity.
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MC5 (ST on) -
MOVE (Extract) (meaning ripple after the ) |
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When you extract a clip - you
can delete it (lift it) with no ripple by using the ST |
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You can lift it with a ripple
(by using the
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MOVE CLIPS vertically
up or down timeline |
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CTRL + ALT |
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Track Height - Grow
Shrink the track(s) heights |
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CTRL + K (shrink) and the CTRL + L (grow or
(L)arger)
Alternately you can also hold down CTRL and float the cursor over the
track indicator until it turns into a "doublemint double arrow" icon,
then drag a track to a new height.
re: Waveform - if you use CTRL + ALT + L or K, you can
enlarge and reduce only the size of the waveform without changing the
size of the track itself.
Select All Tracks -
CTRL + A
selects All tracks and A
turns them off (still experimenting with this
though). A faster and better way is click+drag through the track
heading name areas - whatever you drag over flips the selection from on
or off.
Want all the tracks at same height except for one, and
they are currently all over the place in size ? Select all tracks,
then hold CTRL+K untill all tracks shrink down, then CTRL+ L to
enlarge them all to one size, then select the track you want larger and
CTRL+L it. It's faster than the explanation.
And you can set up workspaces in the project window
that will control the track heights
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Grow Shrink the
timeline (More Detail Less Detail) |
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The standard is CTRL + [
(left brakcet) and CTRL + ] (right bracket).
Or use the SCALE BAR in the lower toolbar, or the focus button in the
lower toolbar (H key on keyboard) - or reassign "focus" to
any key you like.
I liked the up and down arrow of Liquid, so I mapped that to MC5.
Open the command palette (tools menu), and choose "menu to
button" mode. Choose a button or key cap, then, from the timeline
toolbar fast (hamburger) menu choose "more detail" and "less
detail". Don't forget to remap "step in" and "step out" from the
FX tab somewhere else...those are the default functions of the up
and down arrow keys in MC
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Finding Gaps (this does
not work) |
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the
S key will take you to the
next gap whilst the A
key will take you to the previous |
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Floating in and out
marks. |
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If you already have an in or an out
marked on a clip or sequence, parking the position indicator on a mark
and holding down ALT while dragging will drag the mark along with the
position indicator.
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DELETE Previous or Next from Playline
(called Top or Tail). You have laid out a bunch of clips, and you
are editing them down to size. cutting frames from the tail (edit line
to end of clip) or the top of the clip (edit line back to beginning of
clip). |
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MC5 - map top (or tail) button
to a key. I map "top" to shift + dn arrow and "tail" to shift + up
arrow.
If I want to delete the tail end of the clip starting
at the edit line, shift + up. If I want to delete the top (from
the playline back to the start of the clip), I use shift + dn arrow
Use the Top to extract
footage from the start of the clip or
segment to the position indicator. This action is equivalent to the
T-R-X keyboard command sequence: Mark Clip, Mark Out, Extract. (could be
TOX also) Use the Tail to
extract footage from the position
indicator to the end of the clip or segment. This action is
equivalent to the T-E-X keyboard command sequence: Mark Clip, Mark In,
Extract. (could be TIX also)
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Delete Next Clip |
Once you have the clips on the timeline, you go through the clip
and decide to cut some frames off the front end.
? Add Edit ( which
creates the cut ) (I still like the shift + up arrow to add edit
(cut)
T - Mark the Clip
X - Extract marked clip
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Delete Previous Clip |
Once you have the clips on
the timeline, you go through the clip and decide to cut some
frames off the front end.
? Add Edit ( which
creates the cut ) (I still like the shift + up arrow to add edit
(cut)
left arrow - move 1 frame to left (to get back to prior
clip)
T - Mark the Clip
X - Extract marked clip (or Z if you don't
want to Lift the clip and leave a blank area - why would you want that
?)
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Tutorial |
Go to Next/Previous Edit
without entering the Trim Mode |
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GOTO Previous EDIT -
just moving backwardds on the timeline to the previous edit point |
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Snapping |
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Instead of turning snapping
on in the settings, I think you'll find it much more convenient to turn
snapping temporarily on just by holding down cmd or ctrl. In my six
years of Avid editing, I've actually never turned snapping on in the
settings |
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tutorial |
.Link
150 Controlling Clip Snapping |
Delete from the cursor to the next/previous edit buttons |
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Fit To Fill |
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Link 192 Duplicate
the Timeline Sequence |
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Link 168 Fit to Fill
- Revisited |
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Moving the edit line
from One event to Next Event |
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LOCATORS - Add a locater (marker) to the audio track of a video
clip using the waveform to identify a peak.
<top> |
Deselect the video tracks in your sequence and have only the audio track
selected. Mark locators as you describe but you still won't be able to
see them until you have stopped playing.Another
way to do this is to add a new empty video track and map the Add Edit
command to your keyboard. Select only the empty video track. Play the
song on the timeline and tap the Add Edit key on the beat. When you have
gone through the track you will see all the marks in the empty video
track. You can now snap to them and use them for I/O points.
The joy of doing it this way is that you can make
endless adjustments to the I/O points by trimming the Add Edit marks.
BTW this doesn't have to be an empty video track but
can be done on a master take. The empty track just preserves those
points for you when you might want to make any further adjustments.
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SIMPLE MARKERS
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You can map the locators buttons
above the timeline if you want.
You can access those also by right clicking on the
windows.
Right clicking at the rec monitor (right window) will
give you the command for the timeline (1).
Right clicking at the preview monitor (left window)
will give you the Locators for the preview.
If you right click at the Locators window you will get
many other settings for the Locators (2).
Snap to a Locator -
Thought about classic 3 point editing as an option?
Match frame cutaway from timeline to source monitor Use
"go to previous locator" or go to next locator" (for me
mapped to F2 and F3) Mark in (not required if you dont
have any IO's in the timeline) insert or overwrite edit.
This method takes me 4 keys keystrokes and in 1
second my cutaway is exactly where I decided to place it
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Go to your composer settings and under the "FF/REW" tab, activate "stop at
locators". Now the fast forward and rewind commands will snap to locators.
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You can also add locators on the fly
while capturing using the F3 through F12 keys. |
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Go
To The NEXT (Previous) Locator |
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I use Pg Up /. Pg DN |
Brightness of a Clip |
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The Color Effect has simple
brightness/contrast controls. You could also use Color Correction mode
to adjust brightness & contrast. There's a
sharpness effect in BCC; it's called Unsharp Mask. It uses edge masking
derived from soft (unsharp) edges in an image. The mask is used to
apply an overshoot then undershoot on those edges, creating a new, fake
sharpening effect.
In the days of analog TV we use to call the analog
equivalent aperture correction.
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Relinking Clips (Offline Media)
<top> |
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Have a clip on the timeline
or in a bin that shows up as Offline Media ?
Right Click at the clips and choose batch import.
Choose only offline files from the popup dialog.
Find them and re import them.
Does anyone know if there is a way to automatically
match all subclips in a sequence back to the master clips rather than
doing the old match match for every clip ?
Does the following work ? Put a copy of the sequence in a
bin, and also place all original master clips in that bin. Select all,
and Relink, and choose to Relink the sequence to selected media.
OR
Not sure on the process of bringing in a sequence from
Premiere, but the re-link process is fairly simple. This is how I do it:
1) Ctl+Shift+Right click your target media in the Avid
bin. Select unlink. This will break any of the original connections.
2) Right click the same media and select relink. A
menu will pop up and you will need to decide what process will work best
for your relinking. Click OK and you're media should now be relinked to
the new files, providing the old files are hidden away and can't be
found by the Avid.
For AMA you have to select your AMA files, right click
and select 'Relink AMA Clips.' Then you will have to point each file to
the new one idividually.
As always, duplicate your sequences before testing
with this sort of thing!
OR
Here's what I would do:
1) Duplicate your sequence and place it in it's own
new bin, let's say 'Bin A'
2) Decompose the sequence in Bin A
3) Sort the decomposed clips by framerate
4) If you have any clips that are 24, then batch
import those while in this project
5) Create a new project for the other framerates (ie.
to import 23.98 you will need to be in a 23.98 project, likewise for
59.94)
6) Go into these projects and open Bin A by going
File->Open Bin and navigating to the original project.
7) Select the clips that match the new projects
framerate and batch import those. Repeat this part with the different
projects and framerates.
8) Go back into your original project and open the
sequence in Bin A. It may have to be modified to allow Avid to play the
clips, but I don't think it will. If it does, just let Avid do it's
thing.
Now your sequence should all be there, but be sure to
import everything at as high a resolution as you need, otherwise you
will have to go through this process again to hi rez the video.
Hope this helps!
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Nudging a clip
(moving a clip a few frames left or right) (like a slide) (called Trim Right, Trim Left) <top> |
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Overwwrite Segment choose Clip,
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period or comma moves `1 frame right or
left
forward slash M key moves 10 frames
right or left |
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tutoiral |
Link78 Nudge Nudge!
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NUDGING -Slide a clip - not changing the length of a clip, but moving it forward
or back on the timeline, thus shorting or lengthening the adjacent clips
on each side.
<top> |
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Here's how it apparently works. Enter trim
mode displaying standard double roller. Hover the trim roller cursor on
the side of the clip targeted for slip trim and double click. Double
click again and you're in slide trim. While in slip mode, you can double
click on the inside of the next adjacent clip to move the slip trim up
or down the timeline. On MC 5.0.0 at home. |
Slipping a clip - not changing the length of a clip, but nudging the video a
few frames within the clip one way or the other without changing it's position on the
timeline. <top> |
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1. After selecting the segments (choose appropriate trim
roller and double click)
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Click any
roller in the Timeline, drag the selected material to the left or
right, and release the mouse button.
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or Use the
numeric keypad to enter specific frame-count or timecode values, and
press Enter.
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or Use the
trim keys or buttons to shift the selection by 1-frame or 10-frame
(8-frame for 24p) increments.
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or Use the
J-K-L keys.
2. Monitor the progress of the trim by using the
monitors, the Trim counters, and the Timeline. When you reach the end of
available material while slipping a shot, the trim stops. Similarly,
when you reach the next transition while sliding a shot along a track,
the trim stops. A red bracket at the transition indicates the limit.
After completing the initial slide, you can perform another slide in the
same direction.
3. When you finish, exit Slip mode or Slide mode by
doing one of the following:
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Click
another transition for trimming.
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or Click
either the Source/Record Mode or the Effect Mode button.
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or Click the
Trim Mode button on the Tool palette.
- or Press the Escape key.
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Nesting
<top> |
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-
Yes, that's exactly what the nesting process does, combine 2 or more
effects to the same clip in any timeline. Pre-compute files are rendered
effects. They could be effects that you created and applied to a clip,
or they could be rendered title clips or rendered matte key clips.
And yes, the order of separately applied effects filters in a nested
composition can be changed, as can the source clip vertical order, but
be very careful doing this, because you could wind up with a lower 3rd
text clip underneath the source image instead of on top of it, where it
belongs.
COMBINING EFFECTS - NESTING:
There are essentially 3 basic methods to combine multiple effects on
a single clip, known as nesting.
1) Use the up and down arrow keys on the lower left of the timeline
toolbar to "step in" and "step out" of an existing effect to add a new
one UNDERNEATH the existing one. This will result in the new effect
being constrained by the original. For example, stepping into a PIP
effect and doing color correction will result in ONLY the PIP being
color corrected without affecting the rest of the image.
2) ALT dragging a new effect ON TOP of an existing one. The original
effect will now be constrained by the new one, which will affect the
entire frame. ALT dragging is the only way to combine effects
on a motion clip. You cannot step into a motion clip or
timewarp effect and place an effect underneath. As above, you can step
in and out of effects combined in this manner.
3) Creating a multi-layer composition and using the "collapse"
function. This will "sandwich" the multiple layers into a single layer
"sub master" effect, which is very useful for clean, global transitions
from a multi-layered effect to a single master clip, and vice versa.
And, as above, you can still step in and out to reveal and work with the
original layers.
Up to 24 layers of nesting are possible within a single clip.
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2D or o3D Realtime
Filter - for manipulating image |
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3D Warp (in the blend group)
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Properties
of a Clip or Segment - You have a clip or
segment or time IN/Out marked on the timeline, and you want to know how
long it is, where the original clip is, etc. |
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in Timeline - CTRL + I
(GET INFO) - tells you what clips are on the timeline, the name of
the clip, the location of the clip in the AvidMediaFolder file.
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Also USE "FIND BIN" |
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If in timeline, Find BIN will
find the location in BINs of the current Sequence.
ALT+ FIND BIN - will go directly to the bin containing the selected
clip. |
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How much time does clip or segment use |
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Name of .mfx file in
AvidMediaManagement folder |
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With Clip in timeline, load it to the source
monitor using Match Frame ("/" key in my case)
"Find BIN" highlights that that file in a bin
"right click" Choose "Reveal File
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Transitions: Applying to multiple clips |
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If you are talking about
adding them all simultaneously, then do this:
lasso all the clips
CTRL+E (to select all transitions)
Add dissolve via a button on a toolbar or a keyboard command
If there are enough handles, the dissolves should all be added. |
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Using the Trimmer
<top> |
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Larry Rubin- PLAYING IN REAL TIME WHEN IN TRIM MODE:
Another very useful option when in the trim mode is the
ability to play a clip from it's trim point in real time either
forwards or backwards to adjust the trim position. Go into the
"trim" section of your user settings and make sure "J-K-L play"
is activated.
A Trimming Tip.
When you go to trim mode (I do it by lasso between the two clips) (1)
you trim the one clip less and the other more (4).
If you click first on the right window (3) and you go to trimmer
you trim only the right clip (2).
The same happens for the left clip if you first click on the left window
(2).
If you click at the middle of the 2 windows and then on the clips you
are going back trimming both again (4).
Now if you click at the right window (3) (or the left) and you
hold Alt before you trim, you are trimming the clip
and you are leaving a filler before the right click (5) (or after
the left one).
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SD HDV
M2T M2V AVI issues
<top> |
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SD or HD - Have
an HDV project and to add some SD DV material 4:3 ? |
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The workflow I generally use for SD
deliverables from an HD project is to export a QT same as source, native
frame size/rate (I usually use QT ref, but I know AMA doesn't support
that-so a full QT would be necessary) then import the QT into an SD
project at 1:1, then use that porject for final export. Maintains the
best quality (IMHO
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Look at HD Workflow - or I will move it here later
HDV is a low-cost prosumer format that lets you record HD video onto
standard DV videocassettes. This is achieved through the use of
interframe compression, where a given frame in the video stream can be
composed of information from adjacent frames. Frames are grouped into a
sequence called a Group of Pictures, or GOP. Long-GOP (also known as
IPB encoding) refers to the structure of HDV media.
HDV uses MPEG-2 video encoding and MPEG-1 audio
encoding. 1080i records at about 25Mbps and 720p records at about
19Mbps. Sony provides HDV cameras that record at 1080i/59.94 and
1080i/50. JVCŪ cameras record at 720p/29.97 and
720p/23.976.
In some 1080i formats on qualified systems, you can
reduce the data rate of the video before compression by setting the
video display (raster) to resize horizontally from 1920 x 1080 pixels to
1440 x 1080 pixels or to 1280 x 1080 pixels. In contrast, 720p projects
use the standard HDV raster size of 1280 x 720. A special resolution,
DNxHD-TR (for Thin Raster), improves the performance of 1080 HDV
editing. This resolution matches the 1080i HDV raster size, reducing
artifacts that would come from repeated compressions when rendering
effects and graphics.
A basic workflow for an HDV project is as follows:
1. Select one of the following Avid project types
depending on the format in which yourHDV camera records and the project
types available for your input/output hardware: 720p/23.976 -
720p/25 - 720p/29.97 - 720p/50 - 720p/59.94
2. Click the Raster Dimension menu, and select the appropriate raster
size.
3. Do one of the following: - Capture HDV material. -
Import an HDV file. The media is brought in as one video track and two
48-kHz audio tracks.
4. Edit the material.
5. Select the sequence.
6. Output the sequence back to the HDV device using the
Export to HDV Device dialog box. You can also export the file in other
formats or use Windows Media 9 for export to a third-party HD-DVD
authoring system, see Exporting HDV
as Windows Media on page 1384.
since HDV is not native to Avid, many users
have found that the workflow is much smoother and less prone to errors
if immediately after ingesting the HDV material you transcode it to a
DnX resolution and edit your project that way.
To send
your edited HDV sequence back to an HDV device, you need to use
a transport stream. You can use an existing transport stream or
create a new one. To create a digital cut to go out to other
devices, you need to first render and transcode the sequence.
You cannot render to
an HDV resolution. However, you can render or transcode the HDV
sequence to an HD compressed format |
720p/29.97 |
DNxHD 75, DNxHD 110, DVCPro HD
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720p/23.976 |
DNxHD 60, DNxHD 90,
DNxHD 90x, DVCPro HD |
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Hi Thomas
For SD I import AVCHD in to bin
using Video resolution 25 420i MXF.
For HD I use Video resolution XDCAM35
If clip already in Bin, Transcode to 25 420i MXF
Allan
And by the way Thomas.
Your next step towards your DVD might be to export your final
sequence to a (QuickTime Movie same as Source), and her you will run in
to an AVID MC 5 buck preventing you from doing so.
To overcome that problem see:
http://community.avid.com/forums/t/88962.aspx
Allan
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M2V |
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M2V is a mpeg2 file - Liquid
creates this file when it captures from HD camera. MC does not
want to import
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M2T |
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Importing to an DNxHD codec,
edit, render and send out a qt ref might be the preferred workflow
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Capture setting is the same
as Standard DV. Open a seperate DV Project and capture your footage onto
that. From there on you have many choices as to how to get that video
into a HDV Project.
1 open the DV from inside the HDV project and Edit the
footage to your timeline which will then be horizontally stretched. Then
you can apply PIP or UpRez to correct the aspect ratio of the footages.
or
2 You can Convert Your footages to HDV in a converter
like ProCOder or TMPG or Squeze and import that in to your HDV Project.
or
3 You can export QT from your DV bin and link to that
with AMA. or
4. Apply "Reformat Filter" and 4:3 sidebars. |
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Isn't the HDV1080i codec (resolution) a
native one inside MC4? And to work with DNxHD 120 or 185 needs more
resources.
Maintaining HDV throughout the course of a project has proved
problematical for many users, with significant stability issues and
crashes having been reported. Transcoding to DnX has proven to be a more
reliable and stable workflow. - Larry Rubin
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Importing Liquid M2V
files / M2T |
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I used HDVSplit to read in the file and then export
it. This imported into MC5 without a problem
Use the latest ffmpeg or TMPGEnc Xpress 4 to convert it to dnxhd. And
then "fast" import it to your avid. (tmpgenc will
convert a *.m2v file to an uncompressed *.avi which can be exported via
qt pro to an avid dv50 codec for 4:2:2 editing.)
Also - Another option is
Cinematize. I've used it to convert DVD video to Quicktime, and it
works very well. good luck,Carl Also -
http://www.erightsoft.com/SUPER.html check out super it's
free. i encode DVDs to huffyuv AVI to import into avid with it
Also -
Look into a piece of Software called MPEG Streamclip. I believe
(not 100% certain) it can convert those files of yours into the
Quicktime of your choice. It's free software, so you can't beat the
price! Lots of luck I have tried removing
the wrapper using TSMuxer and changing the format from .M2v to .m2t or .ts,
but MC still doesn't like it.
Forum
Post to read And
Another Rename the .TOV extension to
m2t and dragged it into Squeeze, then exporte to a DNxHD 145.
Remember to use rgb for export, you might test what works best when
importing into Media Composer, 601/709 or Rgb.
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What about AVI files -
I have DV AVI files that I want in MC5. |
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You can convert the raw DV
files to Avid Complient QT files which will fast import into MC, but why
do that. There is a simple way - on a PC with MC5, link native
dv-avi files without conversion or renaming, with AMA.
Open the bin you want the link to appear in, and then right click in an
empty space in the bin and select "Link to AMA file" from the context
menu. You will see a file open dialouge box appear, fairly similar to
what we were used to when we did an import in Liquid.
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HD vs SD issues - Adjusting aspect ratio
for DV and HDV or AVCHD on the same timeline |
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This goes with Mixing HD and SD on the same timeline.
I notice that Douglas advices to downconvert HD to an SD timeliine.
Haven't read much more on this in Liquid it was the opposite.
So I need to research this a bit. starting
to keep track here
Link to
Forum: You cannot do that in MC. I think the best result
would be to flip your project to HD, do the blow-up there, then
switch back to SD. Otherwise, the resize happens _after_ the
downconversion to SD. If you have Boris BCC installed, look for the
BCC UpRez effect, a pretty good rescaler, with several
sharpening/smoothing algorithms.
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DELETE A CLIP and it's
EFFECT at same time |
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CTRL-X. Or CMD-X (Mac). It's called Power
Delete. |
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Displaying a Clips Properties |
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Displaying a clip's properties and bin
location can be very helpful when you run into issues. Some of the
properties can be displayed on the clip in the timeline by using the
timeline Hamburger icon and checking CLIP TEXT TwirlDown.

The quickest way to get to the properties of a clip on
the timeline is to place the clip in the source monitor (Highlight it
and CTRL+ALT + C) OR BETTE YET, place the playline in
the clip and MATCH FRAME (I use the forward slash key "/"
and then choose FIND BIN - I use the Shift + forward slash "/" key.
Takes you right to the bin that that clip is located and highlights the
file. |
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Match Frame (/ forward slash key) with Find
BIN (shift + /)
<top> |
Match framing is one of the most powerful and time
saving tools in the Avid tool shed. It's the easiest way to reload a
particular clip in the source monitor without hunting through bins and
it's the easiest way to re-establish sound sync when necessary. Also,
check out "reverse match frame". Map it to your source monitor, and if
the clip in the source monitor is used in the sequence, it will park the
position indicator on that clip in your timeline.
A note about clip
colors. The color bright red is reserved to indicate offline status.
It's a good idea to save a custom timeline view with offline color
active. This will allow you to see at a glance whether or not you have
offline issues in your timeline. For more complex longer timelines with
a lot a short cuts, you may need to magnify the timeline to see those
offline indicators.
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A very strong yet simple (command) button
you have to map above your timeline is Match Frame.
Wherever
you park your position indicator click Match Frame and it will
find the exact frame at the clip you are on.
Instead of searching among hundreds or so clips to find something
just use Match Frame.
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Trouble
Shooting |
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MC LAGS - Forum Post |
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(Rubin) Like I said prior though, I
don't think the issue is the Analog or DX hardware. Disconnecting it is
not gonna help. Try loading your sequence into the source side and
dropping the whole thing into a fresh sequence. Try putting that fresh
sequence in a fresh bin. Is this a project brought up from a pre-MC 5
version of Avid? If so, perhaps starting a fresh MC 5 project and
moving your bins to it. Try deleting the .avs file from your project.
Try setting your playlength to 1 or 2... that helped me on a PC system I
was using a while back. - wow, the play length button made a huge
difference. No lag at all when its on. However, in older
versions, we could change the playlength by going to the console window
and typing (without the quotes) "playlength2" which would cue up one
minute before and one minute after the position bar's current position.
"Playlength0" restores the timeline to normal function.
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Controls Grayed Out |
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things to check - What frame
rate is the master clip and what frame rate is the project?
On clips with "grouped" audio selection in the capture
tool (creating a single stereo track) features such as freeze frame,
export, and traditional motion effects, where unavailable. Doing a video
mixdown, or re-capturing where the work arounds. Hope this gets
acknowledged as a bug and addressed in future releases.
Are you using user settings brought forward from MC4,
or are they clean ones created with MC5?
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Resetting Site Settings |
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Try rebuilding your
site settings files, they may have become corrupted. Quit the
application, and from the settings folder C:\Documents and Settings\All
Users\Shared Documents\Avid Media Composer\Settings, delete the
following: MC State, Site_Settings.AVS, Site_Attributes. |
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Empty Layers on Timeline |
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Getting to the point - I recently found out
from Avid that any blank layers (filler layers) below effects will
multiple the memory usage of that particular effect. Meaning, every
blank layer directly below an effect will basically mirror the effect
above it (in memory). Not totally believing that it would make that
big of a difference, I tried it out. I took a sequence that was 130,000k
and moved all of my graphic supers, titles, etc., down so they were
sitting just above the picture. No extra filler layers between. (Note, I
didn't remove any effects, just moved them). My sequence was now
70,000k. A huge difference. That same bin now opens faster and takes up
less memory on opening.
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What is the best method to adding subtitles
in MC5?
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Look under FX>Generator>SubCap. Drop it
on a clean track, cut it up and simply copy and paste the titles where
you want them. All titles can be modified and changed at the same time
without re-doing them. Great tool for subtitles. Read more by pressing
F1 |
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Pre-Computes (Rendered files) (forum
link)
<top> |
The Render files are known as "Pre-Computes"
in Avid and they are stored to whichever drive that you select when you
render or wherever you have set your Media Creation settings "Render"
tab set to.
You need to manually clean up (they don't auto delete because if you
hit Undo it goes back to the previously rendered state.
You use the Media Tool to clean up Pre-Computes and any other media
files on your system.
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If you delete precomputes - In general, you
will just have to Re-Render dissolves and effects etc. However, Matte
Keys (ie, Imported files with Alpha) and Titles will also be Offline
because they too are Pre-Computes. You can Mark In/Out on the
Sequence and choose Re-Create Title Media to get your Titles back and
then use Batch Import to get the imported files back.
Or you can sift/sort the Media Tool and avoid deleting any thing with
Title and/or Matte in the name in the first place.
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This is extremely useful because as you are
working you might create Titles at lo-res until the cut is approved.
Then you can Re-Create Title Media and choose your finishing resolution
and all the titles will be up-rezzed.
I often have my render settings set to a low-res during the cutting,
then I up-rez them by deleting the Pre-Computes and Batch Importing
graphics, Re-Creating Title Media and Rendering (with the render
settings set to my finishing rez).
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MATCHING BACK TO PRE-COMPUTES:
Well,
actually, you can't - at least not directly. But you can fool the
application with this neat workaround. Park on the pre-compute in your
timeline you want to match to. Mark the entire clip, and then CTRL + ALT
+ c will copy that pre-compute to the source monitor. You can then
extend the duration of that pre-compute if necessary. One thing to note
here, the "find bins" command will not function.
This technique is also very handy to copy a marked region of your
timeline (any number of tracks) to the source monitor and edit it back
into your sequence at a later or earlier position, something the
software will not allow you to do directly (Can't edit a sequence into
itself, the error will say). If you want to extract the marked region,
use CTRL + ALT + x. You can also save that marked region as a
sub-sequence by dragging it to a bin.
Many thanks to the late
Joseph "sep" Mehr, who first posted this technique back in 2005. We
miss you very much, Sep.
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How to perform an overlap edit (also known
as a split edit or "L" cut) in a single step instead of two separate
steps. See
this tutorial. |
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Selecting timeline to
the left/right of the cursor |
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Tutorial |
Selecting timeline to the left/right of
the cursor Link40
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Select Left Or Select Right.
Just like by hitting U in Liquid, you could select everything after
the scrubbing bar in timeline,
by assigning those 2 buttons (1) at your keyboard as I did to
mine, you can not only
select all (depending on which tracks you have enabled in timeline)
after the bar (a) but also before (b).
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This is how you can export multiple pics
from MC's timeline with only one export. Apply locators to the exact
frames you need to export as any image format.
Then follow the image.
(Can't be simpler than that. I thought in Liquid was very easy but
this is a piece of cake.)
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FILLER - dealing with
this monster
<top> |
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Change behavior of blank timeline media |
Multicam
<top> |
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The multicam in MC4 even for Mixed Formats
(!) is so easy you start to think it's a toy. Yes so robust and
unbelievable powerful. Forget everything else and combine even photos!!!
Select 2 clips. Any 2 clips (or even more)
(1). Click at the Fast Menu (Hamburger Menu) of the bin and choose Group
Clips
(2). Choose how you will sync the clips. If no timecode then choose
Inpoints and click OK
(3). At your bin MC will create a Multicam clip
(4).Drag this to timeline
(5).Click the Quad Split button (I have mapped it above timeline)
(6).(You can access this from the Fast Menu of the preview monitor as
well.) After this the preview monitor will change to multicam view so you
could choose between the clips in RT
(7)At the keyboard with the F9 F10 F11 F12 you can choose which clip
will be on at multicam
(8).Just play the timeline and at Real Time choose the clip (by F9 F10 in
this case) that will be on. You can see which clip is on by the green line below it
(7). When you hit space again and stop playing the timeline, you will see
the multicam cuts
(9).The different colors are because the one clip is SD and the other HD
(9).
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SNAPSHOTS, Photos, Freeze
Frames
<top> |
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Snapshot - Capturing a Frame as a
picture & Photos (below)
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Liquid and MC are two
different beasts. In Liquid, capturing a still bmp is a click of
the mouse on the camera icon.
Avid gives you numerous options.
1.Park on top of the IMAGE you want to export. FILE > EXPORT > near EXPORT
SETTINGS select OPTIONS > where it says EXPORT AS select GRAPHIC > where
it says GRAPHIC FORMAT select the format you want to export as (you also
have sub-options such as width x height.. color levels etc.. etc.. click
SAVE > name your file and click SAVE.
If you are just using the photo for the timeline
as a freeze frame, the timeline format size should be adequate.
If you want to pan and scan, then a bigger size would be
appropriate.
To use a still picture in MC you have to
import it.
OR
2. Freeze frame image
INSIDE MC (clip loaded in the SOURCE WINDWO).
FILE > IMPORT > OPTIONS > where it says FRAME IMPORT
DURATION input how long you want the still image to be.
OR
go to the clip menu, pull down to "freeze frame", pull out to
the length of time you want, and choose an appropriate field
option
It can be one click if you map it to your keyboard (Menu to Button
mapping)
SHIFT+PageUp gives me a 10 sec Freeze Frame every time.
- Larry Rubin
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Freeze Frame
(tutorial) |
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FREEZE FRAME can only be done in THE SOURCE MONTIOR.
When you go to the clip menu and
pull down to "freeze frame" a side window opens with time durations and
at the bottom "field options". Pull down to that and another side window
opens with the field choices that the freeze frame can be constructed
with.
make sure you match frame first the frame you want so
that the clip is in your source monitor. Keyborad shortcut I use is
"forward slash" - "/". You cannot make freeze frame
directly from your timeline. if you attempt to freeze frame from
timeline it will be greyed out, but if you freeze frame from source
monitor it will be there
Also, you cannot make
a freeze frame from a grouped stereo audio clip. This is now a known
issue at Avid QA. It is in their bug
list.
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Photos |
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MC automatically scales
down the stils to fit the project settings. This is just how it is.
You have to use the pan and zoom effect to do scaling like you want.
In MC, even still images are converted to MXF format
video files when you import them. Thus, you need to mark an in and
out with enough leeway for the dissolves. Also, it is the reason
that if you want to do pan and zoom on images, that must be done by
bringing the image into the pan and zoom editor first instead of
just unscaling it on the timeline. Very different from Liquid.
Community Discussion -
http://community.avid.com/forums/p/81075/454122.aspx#454122
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Tutorials |
Link 176 Importing Images and keeping their
sharpness
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Interface / BIN Colors
<top> |
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From Larry Rubin I know I sure
do. They are WAY to pastel and washed out. But what to do? Hold down
the ALT key and KEEPING THE LEFT MOUSE BUTTON DEPRESSED, click on
the timeline fast menu, go to track color, pull out into the pastel
color palette, keep the ALT button down and release the mouse. You
will now get the traditional color picker tool. Gosh, do you think
they could have done a better job completely camouflaging and hiding
away a choice we have had for years? Thanks to Douglas for his
assistance on this.
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Re: BIN Colors: Nope,
Interface settings are wrecked. Bins will default to the background
color your Project window has, which is determined by the
Darker-Lighter slider in the crippled Interface settings.
Apparently, this is a first (and crude) step towards a serious
makeover of the interface. |
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Modify multiple clip lengths |
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If you right-click in the Bin (with nothing
selected) and choose Set Bin Display>Show Reference Clips it will
show you all of the clips used and referenced by the Sequence.
When I do this, I usually like to put the Sequence into a Bin by
itself to keep myself from getting confused among other
clips/references.
You could take those reference clips (which are actual clips,
they just are called "References" because the sequence is using
them). So order them the way you like, enter Script View, make your
adjustments and then Create a New Sequence and edit them in.
Though, to tell the truth if I had 100x 10 second clips in a
sequence that suddenly needed to have each one be 8 secs, I'd
- park at the head of the first clip in the Seq
- type +800 Enter on the number pad, this will jump
your Playhead forward 8 secs
- Then hit the Tail button, (which can be mapped to
your keyboard, ie, F3). Now your clip will Extract from
your Playhead to the end of the Clip. *make sure you only have
the Video track selected here).
- Hit Enter to have it jump forward 8 secs again
- Repeat #3 & 4 until done.
So you'd theoretically only be hitting two buttons (F3 and
Enter on the number pad) and you'll make short work of this
process.
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can I "import" existing mxf files? Not
sure what to do
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filename.avp = Avid Project File filename.avb =
Avid Bin
filename.avs = Project Settings, and can be trashed.
Create a folder that matches "filename", and place it in your
Avid Projects folder, where all your other projects are. Copy the .avp
& .avb files into it.
The numbered sub-folders inside the provided Avid MediaFiles\MXF
folder can be copied to your media drive. If the numbers already
exist in your MXF folder, simply rename these new folders to any
other number. If there are media database files (msm's) inside the
numbered folders, trash those.
Launch Avid. It should automatically scan & index the folders
with the new media. Youl should be able to see the new project.
Open it. Then, open the Bin. The media should be linked to the
Master Clips. If not, you can use Media Tool to see the clips, and
then drag the Master Clips into another Bin.
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Preparing to
Export a Sequence |
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Collaspe (Containers)
<top>
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The function is called
"collapse" in Media Composer and is one of several
nesting techniques. See point three. And you will find the collapse
function in the command palette (tools menu) under the FX tab. You can
then map it to a button on the interface or a key on the keyboard
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Consolidate/Transcode
(from a BIN)
<top> |
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The Transcode
option in the Consolidate/Transcode dialog box lets you create new
clips and new media files that use a
different resolution. If you have a sequence composed of clips that
use different resolutions, you can use the Transcode feature to
create a sequence in which all clips use a single resolution. The
Transcode option also lets you convert from OMF to MXF, and from MXF
to OMF, except in HD projects where MXF is the only available
format.
New clips created through the Transcode
operation are in the project format.
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1. Select a
clip or sequence in a bin.
2. Select Clip > Consolidate/Transcode. |
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Try transcoding the files to an Avid Native format.
I've always felt that AMA editing is for "Quick and Dirty" edits,
and for previewing only. for long form stuff, using an Avid Native
format works best. Also, some formats require more horse power
to play, scrub, etc. one of those being H264. another reason
to transcode.
You also don't HAVE to transcode, you can consolidate.
Consolidating formats like XDCam and XDCamEX don't change the actual
format of the media, it just re-wraps it with an Avid MXF Wrapper.
this way you get the benefit of using the Media Tool to help manage
your media, or if you're working in a shared storage/shared project
environment everyone can see the media in your bins and work
collaborativly.
Well, the advantage is that you can load up your material with
AMA, make selects, organize your footage, subclip takes/b-roll etc,
then Consolidate/Transcode just those bits, saving your tremendous
drive space. Versus: Importing it all in and using more drive
space.
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Mixed Down (Fuse)
(Audio and Video)
<top> |
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see also
Encoding
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A video mixdown is a new master clip
and associated media file of the active video tracks of your
sequence, with the video monitor icon placed on the highest active
track. Effectively, it transforms a multi-layer timeline into a
single clip, and generally makes for exports with the fewest
problems - problems that can result when attempting to export a
complex, multi-layer, effects intensive timeline.
It is similar to collapsing tracks into a single
submaster layer, EXCEPT that a video mixdown track can never be
uncollapsed back into it's original timeline layers. It is a direct
replacement, with no references back to the original source clips
the sequence was built from. Therefore, IMO, you should always keep
a copy of your original "layers intact" sequence, should you need to
make changes at a future date.
A mixdown creates a new
.MXF file, which includes all the elements that you've selected to be
mixed down. For example, you can mark an in and out around a
portion of your sequence and only mix down the marked portion. If
you have a sequence with 5 tracks, you can choose to only mix down
tracks 1 & 2. You get the idea.
It's a good idea to make
a duplicate of your sequence before mixing down so you'll have it if
you need to go back to the original sequence and make changes.
Many times video mixdowns are placed on the upper
track, thus allowing modifications to be made to the original,
highlight those tracks and create another mixdown that can replace
that segment's area on the top track.
There seems to be + and -'s of using a mixdown.
Some Hate It and Some Love it. (forum)
1. Mixdowns take up disk space. Do one, make
modifications, do it again, over and over - you may have many .Mxf
files in your AvidMediaFiles folder - maybe even spread across
several drives depending on your setup. So you want to keep
track of the mixdown names so you can delete the excess ones.
2. If you have a complicated timeline with
effects, etc., creating a mixdown can relieve a lot of required
processing that can make things go slow.
3. Export errors might be eliminated by
substituting a mixdown.
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** Sequences containing AMA and HDV clips will not
export as a QTref - even IF you do a Mixdown and only enable the
Mixdown tracks. So, dupe the seq, and delete all the tracks except
the Mixdowns. |
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No matter what version of Composer or what format
and resolution you work at, it has been many users standard
procedure to do a video mixdown of a finished sequence for
exporting. Attempting to export an multi layer unrendered effects
intensive sequence can be problematic at best. Mixdowns put a lot
less number crunching strain on the system.
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A simple example for Video Mixdowns (1).
No matter at what project format you are working on, if you change
the type of the project or the raster type (2,3,4,), you can
have mixdowns with different resolutions.
If you change the Raster Type to Thin Raster (HD) 1440x1080
(2).
If you change the Raster Type to Full Raster (HD) 1920x1080
(3).
If you change the Project Format (SD>HD or HD>SD) (4).
Experiment will help you get the idea and the difference in
quality.
I always create a bin which I call Mixdowns, so when it asks me
the bin to save the mixdown, I select that bin.
Also at the resolution selection you can see the Disk Space
required in mb for the selected resolution.
P.S. Those resolutions and project formats are on MC 4.0.5.
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I use Mixdowns quite often (Kenton)
posting
My main reasons are:
- when I do a QTref export, my exported QTref
file only has to reference 3 files (the video mixdown media file
and the two audio mixdown media files) That alone can prevent a
lot of headaches.
- Another reason is that I found that when I
exported a QTref without a V/A Mixdown sometimes my encoder of
choice wouldn't handle the Filler or any Titles properly.
- If I need to send a review cut to a client
(or even get ready to start Onlining a cut), a Video Mixdown of
my cut placed on a new blank track will give you a nice
reference to make sure you're stuff is lined up. If I embed a
TC burn in my client review file the client then makes their
notes based on that TC. If I take their notes and cut out a
bite or shot and shorten the piece, then the rest of their notes
make no sense as the TC numbers would be off. But, if you put
the VM on the upper track then it'll have the TC burn embedded
into the video and it won't ever change if you Extract or shift
something around.
You will rarely find anything that can "improve"
the quality of video. You can certainly apply effects that will
alter the footage and possibly make some footage a little more
palettable, but by and large all anyone can ever do is "maintain"
the quality as much as possible.
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Video and Audio Mixdowns are actually special because if you do
happen the delete the media for these elements you will have no way
to Batch Capture or Batch Import them. The only way to "re-create"
a video or audio mixdown is to re-do it.
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Im cutting a feature doc in version 4.0. %75 of my material is 29.97
(59.94) and the other %25 is 23.98. It all cut together beautifully
in a 1080 59.94 timeline. But I need everything in 29.97 (59.94) for
the online edi
If it looks good, what's the issue? Step through field by field and
check.
I have converted almost all of the 23.98 footage to 29.97 (59.94)
by cutting it to an HDCam tape and re-capturing it at 29.97 (59.94)
using the 3:2 pulldown on the deck. Most of it worked great.
Problem is I have a few clips that just wont convert properly.
When I do a video mixdown of the problem 23.98 clips, in my 59.94
sequence, it says my new clip is in fact 29.97. So my question is,
does a video mixdown actually give the 23.98 clip the proper 3:2
cadence? I mean, it looks fine, but it just seems too good to be
true that mixdown can do that. The mixdown would be a simple
solution to fix these 5 clips, if it actually does do the conversion
properly. I just can't find anyone who knows this answer for sure.
Nromally with v4, you would grab these clips in a 23.98 project,
then open that bin in your 59.94 project. MC's Motion Adapters
would take over and convert those clips to 59.94.
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I always transcode to DNxHD 120 (some others as Dom Q Silverio
proposes DNxHD 220) after I link to my Canon 550D's files.
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QuickTime Reference Files
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Definition - these files are used to avoid rendering,
particularly when time is of essence. You first mix down the
selection (in/Out and selected tracks), then export as a QT
Reference - then replace the mixed down files. Recommended
that you duplicate sequence to keep an original as backup.
They are essentially references back to the original
movie clips - so in essence it is a list of references to your
timeline clips - the main issue here is that they are always the
same quality as the clips in your timeline so there is no encoding
or loss of quality in your export - you need to be careful when
using them as you cannot copy them to another machine that does not
have access to the original files.
Also if you have made audio adjustments always
ensure that you also export the audio file otherwise you end up
using the original audio from the clips and all your audio effects
are lost.
adamsonn
a) QT Ref is a reference of the timeline using the codec you want to
use.
QT Ref with avid.dv codec is a reference of the timeline using
Avid DV codec.
In MC you can use almost any codec the program understands as you
wish to export by altering the export settings to your likeness.
b) This depends on the project format you are working.
If you are on an SD project you can use the MC's SD codecs to
make a mixdown (video/audio).
When you are on an HD project MC lists the codecs that you can
use for the mixdown.
For example if you are on a 1920x1080 project and by XDCAM EX
format project you can't make a QT ref because Long GOP isn't
supposed to be able to do that. Then you can use a DNxHD codec to
make the mixdowns so that you can be able to do the QT ref. -
sverkalo
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Then, i want to export them. I'm
coming from Liquid, so surely i'm missing something.
If i transcode them to dnxhd prior of editing (as
with mc4, for example) i can send to sorenson squeeze via qt
reference.
if I use ama native files, it's not possible to
export a qt reference with linked files. So, I must transcode the
sequence to dnxhd then send a qt ref to squeeze.
Reading pdf files on ama, there is one thing
that's not clear (for me): is there a way to import without
transcoding?
Or, how can I have a native export?
the only way to the end of the workflow is to
transcode to dnxhd?
Another thing is not clear: is it possible to use
multirez without interplay? And if so, to use interplay I need an
unity or similar server?
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AMA (Avid Media ACCESS ) using
files without importing
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Link - Stop transcoding,
rewrapping, importing, and/or copying media and start editing now.
AMA (Avid Media Access) is a revolutionary plug-in architecture that
greatly accelerates your tapeless video workflows, including RED,
QuickTime, XDCAM, P2, GFCAM, and Canon XF. With AMA, you can simply
connect a supported card/disc or device and begin viewing and
cutting footage right away no need to transcode media or use other
software to view or extract the clips. It is
a great feature but you have to understand how to handle it and how
Avids Media Management works. The workflow is to do a rough cut
using AMA link and after that do a consolidate to your editing
codec, preferabilly an Avid Dnxhd codec. In this way you will get a
very fast first look of all your media and you donīt need to waste
unneccesary time and discspace for encoded media that you donīt
need.
The only time you have associated media files (MXF
or OMF) to delete is when you either use the standard capturing and
importing workflow, or if you have consolidated a sequence that had
previously been AMA only. Think of AMA as an elaborate remote
control of your media files while they're still outside the project
so that you can see them and edit with them inside the project. At
that point, however, they are NOT Avid media files in your project,
therefore no media files to delete. You are accessing them remotely.
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MXF and/or OMF |
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.MXF files are proprietary associated media files created by Avid
when using the standard capturing or importing workflow, or when
consolidating a currently AMA only sequence (or clips) permanently
into the specific Avid project. At this point, Avid associated media
files are created on a media drive and linked to your pointer files
(master clips in bins) To VIEW an MXF file
1. Make sure the mxf file is located in a \AvidMediaFiles
folder on one of the drives. You can move .mxf files into the
avid media folder. 2.
Open a project, open Media Tool, find the file. One method I
use is to look for duration - , and drag it to a bin. You can
not view that mxf file in the source monitor.
More:
There is a more convenient way how to make a bin
full of clips from new media files:
- Create new Avid MediaFiles folder. For example
\\Avid MediaFiles\MXF\999 (even when Avid is running)
- put new media files into this folder
- make Avid to catalogise it. (Just switch to Avid if its running)
- in your new folder "999" locate the file msmMMOB.mdb
- drag this file into new bin in Avid
- all files from that folder will appear as master clips in the bin.
( To clarify, the media files need to be in a
numbered folder, like this ... Avid MediaFiles\MXF\1
The folder can be any number. You might want to create a new
numbered folder to simplify things. Once Avid launches, it will
detect the new media, scan & index them, and create 2 new media
database files. An alternative to using Media Tool, especially if
the new media is isolated in a separate folder, is to simply drag
the newly created MMOB media database file into a bin. The Master
Clips will be automatically generated. ) So,
to understand this well, I have Avid opened with a new bin open and
I drag the new MMOB file FROM WINDOWS EXPLORER into the bin?
Additionally - Use the media tool. Select current project and then high light
Masterclips. All the maasterclips for the current project will be
displayed. Next, highlight your sequence and choose select media
relatives/ Now all masterclips used in the sequence will be
highlighted. Lastly, go back to the list of all masterclips shown
by the media tool and choose reverse selection. The masterclips not
used in your sequence will now be highlighted and delete the unused
masterclips
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More on opening copied Project and MXF files
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Avid projects by default are stored in
C:\mydocuments\AvidProjects folder
filename.avp = Avid Project File
filename.avb = Avid Bin
filename.avs = Project Settings, and can be
trashed.
Create a folder that matches "filename", and place
it in your Avid Projects folder, where all your other projects are.
Copy the .avp & .avb files into it.
The numbered sub-folders inside the provided Avid
MediaFiles\MXF folder can be copied to your media drive. If the
numbers already exist in your MXF folder, simply rename these new
folders to any other number. If there are media database files (msm's)
inside the numbered folders, trash those.
Launch Avid. It should automatically scan & index
the folders with the new media. Youl should be able to see the new
project. Open it. Then, open the Bin. The media should be linked
to the Master Clips. If not, you can use Media Tool to see the
clips, and then drag the Master Clips into another Bin.
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CONVERSION OF VOB files |
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Using Sorenson Squeeze to convert it to MOV and keep
the same quality, I use Avid 1:1 myself, DV 50 might also be a good
choice, both of them will fast import into Avid (MJ)
To get some ideas about how to setup Squeeze, you
might want to follow the link from this post, the tutorial is for HD
but the settings could as well be adjusted for SD and will also make
it possible for you to get a grip about codec and aspect settings
View this post at
http://community.avid.com/forums/p/89880/510476.aspx#510476
When converting .vob to .mov, I have found
that freeware MPEG_Streamclip
www.squared5.com produces significantly superior results in much
faster time as compared to the same process in Sorenson Squeeze. To
put it briefly, with my Streamclip settings, coverting a 1GB .vob yields
a 2GB .mov of superb quality. I convert to QuickTime (.mov)
selecting the Apple Photo codec with settings at default including
the 50% Quality then select 720x480 unscaled with bottom field
dominance. Works GREAT for me!
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Some recommended Plug-Ins
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Capture Issues
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DV Capture Problems - The
port "OHCI" is busy and cannot be used -
which means that the firewire
connection to the DECK (the camera if connected by firewire, or the
tape deck) has 2 or more channels open when only 1 channel can be
supported), so you have to modify the DECK settings.....
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Best Computer Setup and
MY COMPUTER SETUP
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NOTEBOOK and Notebook Video Cards and Audio |
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NOTEBOOK |
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SETTINGS
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Go into your audio settings, set the pan
default the way you want it, then from the "special" menu, open the
site settings window. Drag that user setting from the project window
to the site settings window. That, and any other user parameter you
customize and drag there, should apply to every new project you
create from that point forward |
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Finding Duplicate Clips in Timeline
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Media Composer has that, too. If you turn on Dupe
Detection (timeline fast menu) you'll get various colored lines on
top of clips indicating which parts of the clips are duplicated in
the timeline. Red, though, is not a dupe color; it's only used for
partially rendered effects. |
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